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Cluster-Based Sampling in Hindsight Experience Replay for Robotic Tasks (Student Abstract)

AAAI 2024 · Reinforcement learning › Visual and representation RL · approach: Goal-conditioned policy learning · 1 citations (OpenAlex)

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Proposes HER-CS, which clusters episodes by their last achieved goals (cluster model fit on failed goals) and samples episodes uniformly per cluster before applying HER, improving sample efficiency on three OpenAI Gym robotic tasks.

Problem

Sparse binary reward multi-goal RL suffers from few successful experiences; HER's uniform episode sampling is inefficient at producing useful hindsight experiences.

Approach

Replace HER's first uniform episode-sampling step with cluster-based sampling: group episodes by last achieved goal using a cluster model trained on failed goals, then sample uniformly across clusters so that hard episodes are more likely selected; the cluster model is periodically updated.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use cluster-based episode sampling (HER-CS) instead of uniform episode samplingHER · Pushconvergence speedHelped
Use cluster-based episode sampling (HER-CS) instead of uniform episode samplingHER · PickAndPlacemaximum success rateHelped
Use cluster-based episode sampling (HER-CS) instead of uniform episode samplingHER · Slidesuccess rateNo clear effect
Use cluster-based episode sampling (HER-EBP-CS) instead of the baseline sampling strategyHER-EBP · Pushconvergence speedHelped
Use cluster-based episode sampling (HER-EBP-CS) instead of the baseline sampling strategyHER-EBP · PickAndPlacemaximum success rateHelped
Use cluster-based episode sampling (HER-EBP-CS) instead of the baseline sampling strategyHER-EBP · Slidesuccess rateNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: OpenAI Gym robotic environments (Push, PickAndPlace, Slide)

Benchmarks: Push PickAndPlace Slide

Metrics: success rate

Baselines: HER HER-EBP

Builds on: hindsight experience replay energy-based hindsight experience prioritization

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