Research map / Multi-agent systems and games / Games and equilibria
Multi-Agent Generative Adversarial Imitation Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use centralized MAGAIL instead of behavior cloning | Cooperative navigation · 100–400 expert episodes | average reward: -56.82 -> -46.66; -43.10 -> -23.10; -35.66 -> -21.53; -25.83 -> -15.30 | Helped |
| Use centralized MAGAIL instead of behavior cloning | Cooperative communication · 100–400 expert episodes | average reward: -21.25 -> -15.65; -13.25 -> -7.11; -11.37 -> -7.11; -10.00 -> -7.09 | Helped |
| Use centralized MAGAIL instead of GAIL | Cooperative navigation · 100–400 expert episodes | average reward: -55.01 -> -46.66; -39.21 -> -23.10; -29.89 -> -21.53; -18.76 -> -15.30 | Helped |
| Use centralized MAGAIL instead of GAIL | Cooperative communication · 100–400 expert episodes | average reward: -20.28 -> -15.65; -11.06 -> -7.11; -10.51 -> -7.11; -9.44 -> -7.09 | Helped |
| Use decentralized MAGAIL instead of centralized MAGAIL | Cooperative navigation · 100–400 expert episodes | average reward: -46.66 -> -50.00; -23.10 -> -25.61; -21.53 -> -24.10; -15.30 -> -15.55 | Hurt |
| Use centralized MAGAIL instead of decentralized MAGAIL | Cooperative communication · 100–400 expert episodes | average reward: -18.68 -> -15.65; -8.06 -> -7.11; -8.16 -> -7.11; -7.34 -> -7.09 | Helped |
| Use decentralized MAGAIL instead of GAIL | Predator-Prey, learned agent vs. BC adversary · Predator-Prey | agent reward: -90.55 -> -85.00 | Helped |
| Use decentralized MAGAIL instead of GAIL | Keep-Away, learned agent vs. BC adversary · Keep-Away | agent reward: 26.22 -> 28.73 | Helped |
| Imitate demonstrations with centralized MAGAIL rather than behavior cloning in the changed control environment | Cooperative control · Changed environment, 10 demonstrations | failure rate: 39.8% -> 26.2% | Helped |
| Imitate demonstrations with centralized MAGAIL rather than behavior cloning in the changed control environment | Cooperative control · Changed environment, 10 demonstrations | reward: 1.26 -> 26.57 | Helped |
Closest papers by meaning
- Generative Adversarial Imitation Learning (NeurIPS 2016 · similarity 0.91)
- Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Games (NeurIPS 2024 · similarity 0.90)
- Inverse Factorized Soft Q-Learning for Cooperative Multi-agent Imitation Learning (NeurIPS 2024 · similarity 0.89)
- MisoDICE: Multi-Agent Imitation from Mixed-Quality Demonstrations (NeurIPS 2025 · similarity 0.88)
- Hybrid Inverse Reinforcement Learning (ICML 2024 · similarity 0.88)
- Reward-free World Models for Online Imitation Learning (ICML 2025 · similarity 0.88)
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