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Depth-Guided Robust and Fast Point Cloud Fusion NeRF for Sparse Input Views
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Proposes a depth-guided NeRF for sparse views that builds per-view point clouds encoded in TensoRF-style vector-matrix factors and fuses them into a voxel grid, reducing sensitivity to inaccurate depth and speeding reconstruction.
Problem
Novel-view synthesis from sparse input views with NeRF suffers from overfitting; existing depth-guided methods ignore depth map inaccuracies and have low time efficiency.
Approach
Each input view's RGB-D point cloud is encoded as a set of vector-matrix factors (one component per view) in a TensoRF-style feature grid; the factors of all views are summed to form a fused scene point cloud, so inaccurate depths are refined or replaced by other views during training.
Key results
- On LLFF with 2 views, the method reaches 17.83 PSNR / 0.5512 SSIM / 0.3832 LPIPS, versus 17.21 PSNR for the best baseline DDP-NeRF.
- With 4 views on LLFF, PSNR is 20.86 versus 20.11 for DSNeRF.
- Adding 10% noise to COLMAP depths lowers LLFF PSNR from 17.83 to 13.26, showing sensitivity to depth quality.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use point cloud construction and fusion instead of random matrices and vectors (ablation) | Our Method · LLFF | quantitative outcomes | Helped |
| add 5% white noise to COLMAP depth maps (ablation) | Our Method · LLFF | PSNR: 17.83 -> 15.98 | Hurt |
| add 10% white noise to COLMAP depth maps (ablation) | Our Method · LLFF | PSNR: 17.83 -> 13.26 | Hurt |
| add 5% white noise to COLMAP depth maps (ablation) | Our Method · DTU | PSNR: 19.34 -> 18.17 | Hurt |
| add 10% white noise to COLMAP depth maps (ablation) | Our Method · DTU | PSNR: 19.34 -> 16.63 | Hurt |
| use point cloud fusion NeRF instead of DDP-NeRF | LLFF (2 views) · LLFF (2 views) | PSNR: 17.21 -> 17.83 | Helped |
| use point cloud fusion NeRF instead of DDP-NeRF | LLFF (2 views) · LLFF (2 views) | SSIM: 0.5377 -> 0.5512 | Helped |
| use point cloud fusion NeRF instead of ViP-NeRF | LLFF (2 views) · LLFF (2 views) | LPIPS: 0.4017 -> 0.3832 | Helped |
| use point cloud fusion NeRF instead of DSNeRF | LLFF (3 views) · LLFF (3 views) | PSNR: 19.02 -> 19.30 | Helped |
| use point cloud fusion NeRF instead of ViP-NeRF | LLFF (3 views) · LLFF (3 views) | SSIM: 0.5837 -> 0.6027 | Helped |
| use point cloud fusion NeRF instead of ViP-NeRF | LLFF (3 views) · LLFF (3 views) | LPIPS: 0.3750 -> 0.3682 | Helped |
| use point cloud fusion NeRF instead of DSNeRF | LLFF (4 views) · LLFF (4 views) | PSNR: 20.11 -> 20.86 | Helped |
Surprising findings
- Under 10% depth noise, LLFF PSNR drops by about 4.6 dB, which contradicts the claim of robustness to inaccurate depth.
Limitations
- Depth-quality robustness is limited: performance degrades substantially with 10% noisy depth.
- Relies on COLMAP-generated depth maps and camera poses.
- Paper's limitations section is only a brief statement about future work.
Experimental setup
Datasets: LLFF DTU
Benchmarks: LLFF DTU
Metrics: PSNR SSIM LPIPS
Baselines: InfoNeRF DietNeRF RegNeRF DSNeRF DDP-NeRF ViP-NeRF
Builds on: TensoRF DSNeRF NeRF
Closest papers by meaning
- NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting (CVPR 2025 · similarity 0.90)
- Point2Pix: Photo-Realistic Point Cloud Rendering via Neural Radiance Fields (CVPR 2023 · similarity 0.89)
- Learning Non-Volumetric Depth Fusion Using Successive Reprojections (CVPR 2019 · similarity 0.88)
- Voxel or Pillar: Exploring Efficient Point Cloud Representation for 3D Object Detection (AAAI 2024 · similarity 0.86)
- Sparse Views Near Light: A Practical Paradigm for Uncalibrated Point-light Photometric Stereo (CVPR 2024 · similarity 0.86)
- 3DMambaIPF: A State Space Model for Iterative Point Cloud Filtering via Differentiable Rendering (AAAI 2025 · similarity 0.86)
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