Research map / Reinforcement learning / Policy gradient and actor-critic
Safe and Efficient Off-Policy Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use Retrace($\lambda$) traces instead of TB($\lambda$) | experience-replay Q-learning agent · 60 Atari 2600 games | inter-algorithm score: best on 30 games; TB claims 15 of the remainder | Helped |
| use Retrace or TB multi-step returns instead of Q-Learning ($\lambda = 0$) | experience-replay agent · 60 Atari 2600 games | inter-algorithm score | Helped |
| set $\lambda = 1$ rather than smaller values (ablation) | Retrace and TB · 60 Atari 2600 games | inter-algorithm score | Helped |
| vary $\lambda$ for $Q^*(\lambda)$ (sensitivity) (ablation) | $Q^*(\lambda)$ · 60 Atari 2600 games | inter-algorithm score | Hurt |
| use multi-schedule epsilon exploration instead of a single DQN-style schedule (ablation) | multi-threaded agent · Atari 2600 | performance | Helped |
| use Retrace instead of TB across all lambda values | agent · Atari, averaged inter-algorithm score vs lambda | average inter-algorithm score | Helped |
Closest papers by meaning
- Behaviour Policy Optimization: Provably Lower Variance Return Estimates for Off-Policy Reinforcement Learning (AAAI 2026 · similarity 0.90)
- Chaining Value Functions for Off-Policy Learning (AAAI 2022 · similarity 0.89)
- Online and Offline Reinforcement Learning by Planning with a Learned Model (NeurIPS 2021 · similarity 0.89)
- Skill or Luck? Return Decomposition via Advantage Functions (ICLR 2024 · similarity 0.89)
- Asymmetric REINFORCE for off-Policy Reinforcement Learning: Balancing positive and negative rewards (NeurIPS 2025 · similarity 0.88)
- Model Selection for Off-policy Evaluation: New Algorithms and Experimental Protocol (NeurIPS 2025 · similarity 0.88)
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