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Asymmetric REINFORCE for off-Policy Reinforcement Learning: Balancing positive and negative rewards
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Analyzes an off-policy REINFORCE variant (AsymRE) whose baseline V controls positive vs. negative emphasis, proving convergence and a phase transition at V = expected behavior reward, and validates on bandits and LLM math reasoning.
Problem
Off-policy RL for LLMs without importance sampling correction is under-studied; the choice of baseline in REINFORCE affects both training dynamics and the limit policy when data comes from an outdated behavior policy.
Approach
Study REINFORCE with an arbitrary baseline V applied off-policy (no importance sampling) and show that a baseline below the behavior policy's expected reward yields stable, improving limit policies with wide support, while a baseline at or above it causes support collapse; recommend a small conservative offset (about -0.1) in the advantage.
Key results
- Theory: for baseline V below the behavior policy's expected reward V^mu, the limit policy improves on mu and keeps wide support; for V >= V^mu the support collapses to a singleton.
- In LLM experiments with delta V = 0, all 7 training runs collapsed, while delta V = -0.1 gave stable training.
- AsymRE compares favorably to GRPO in training speed and final accuracy in the off-policy setting (Llama 8B, Qwen 3B on MATH).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Increase baseline V while keeping it below the behavior policy's expected reward | AsymRE · 100-arm bandit | expected reward | Helped |
| Set V at or above the behavior policy's expected reward | AsymRE · 100-arm bandit | policy support diversity | Hurt |
| Set V at or above the behavior policy's expected reward | AsymRE policy improvement scheme · 100-arm bandit | expected reward | Hurt |
| Increase δV while keeping it below 0 | AsymRE · MATH | training accuracy | Helped |
| Increase δV while keeping it below 0 | AsymRE · MATH | test accuracy | Helped |
| Set δV to 0 or higher | AsymRE · MATH | training and test loss | Hurt |
| Use δV = -0.1 instead of δV = 0 (ablation) | AsymRE · MATH, Llama 8B | training stability: 7 independent training runs with δV=0; 7 training runs with δV=-0.1 | Helped |
| Use δV = 0 (ablation) | AsymRE · MATH, Llama 8B | training stability: 7 | Hurt |
| Use a baseline slightly below 0 instead of δV = 0 (ablation) | AsymRE · MATH, Llama 8B | training stability: -0.1 | Helped |
| Use AsymRE instead of GRPO | Off-policy LLM training · MATH | training speed and final accuracy | Helped |
| Use V < V^μ rather than V ≥ V^μ | AsymRE policy improvement scheme · 100-arm bandit | expected reward | Helped |
| Use a baseline close to V^μ while remaining strictly below it | AsymRE · 100-arm bandit | expected reward | Helped |
Surprising findings
- Raising the baseline to or above the behavior policy's expected reward causes a sudden loss of policy diversity and training collapse, even though it can look better on the bandit expected reward in the short run.
- Bandit performance is capped at about 0.89 for all baselines, below the optimal arm reward of 0.999.
Limitations
- Analysis is for tabular softmax policies and expected (full-gradient) dynamics; LLM validation is limited and the authors say further large-scale experiments are needed.
- No importance sampling or KL regularization is included, so the method is not asymptotically optimal in general.
- Comparison to GRPO is described as needing further testing for definitive conclusions.
Experimental setup
Datasets: MATH NuminaMath
Benchmarks: MATH NuminaMath
Metrics: accuracy train loss test loss expected reward entropy
Baselines: GRPO
Builds on: REINFORCE GRPO
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