Research map / Bandits and online learning / Online convex optimization and games
Learning in Games: Robustness of Fast Convergence
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use learners satisfying Low Approximate Regret with A(d,T)=O(log d) | learning dynamics in smooth games · smooth games with realized feedback | convergence rate to approximate price of anarchy: O(n/T) | Helped |
| use realized feedback instead of expectation feedback | Low Approximate Regret learners · smooth games | feedback information required | Helped |
| use bandit Low Approximate Regret learning | smooth games · bandit feedback | convergence rate to approximate optimality: O(d log T/eps) | Helped |
| use the proposed log-barrier bandit algorithm rather than adaptations of SCRiBLe | bandit learning in smooth games · bandit feedback | dependence on number of actions: O(d log T/eps); O(d^3 log T) | Helped |
| use the proposed log-barrier bandit algorithm instead of GREEN | bandit learning in smooth games · utility maximization settings | applicability: A(d,T)=d log(T/d); A(d,T)=d log(T) | Helped |
| use Noisy Hedge with Low Approximate Regret for shifting experts | dynamic population games · dynamic population games | maximum tolerated turnover probability: p ≤ ε²γ/(κ log(dT)); p ≤ ε²γ²/(κ log(dT)) | Helped |
| use a stable sequence of near-optimal solutions and shifting-expert Low Approximate Regret | learning dynamics in dynamic population games · dynamic population games | average social cost bound: λρ/(1−μ−ε) | Helped |
Closest papers by meaning
- Learning in Markov Games with Adaptive Adversaries: Policy Regret, Fundamental Barriers, and Efficient Algorithms (NeurIPS 2024 · similarity 0.92)
- Optimism Without Regularization: Constant Regret in Zero-Sum Games (NeurIPS 2025 · similarity 0.92)
- No-regret Learning in Harmonic Games: Extrapolation in the Face of Conflicting Interests (NeurIPS 2024 · similarity 0.91)
- Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions (NeurIPS 2026 · similarity 0.91)
- Policy-Regret Minimization in Markov Games with Function Approximation (ICML 2025 · similarity 0.90)
- From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications (NeurIPS 2025 · similarity 0.90)
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