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From Player to Master: Enhancing Test-Time Learning of LLM Agents via Reinforcement Learning over Memory

ICML 2026 · Multi-agent systems and games › LLM agents · approach: LLM multi-agent decision making · 0 citations (OpenAlex)

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Trains a plug-in memory model (MemoPilot) with multi-turn GRPO using turn-wise one-step rewards to update textual memory that guides a frozen LLM player across sequential Rock-Paper-Scissors and Limit Texas Hold'em games.

Problem

Test-time learning for LLM agents over sequential interactions: hand-designed prompt-based memory update rules fail to consistently improve performance across repeated games, and memory updates are not optimized for downstream objectives.

Approach

Treat memory updating as a multi-turn MDP and train the memory generator end-to-end with multi-turn GRPO, using per-turn advantages computed from one-step next-game rewards (rather than cumulative returns) and a structured 3-tier memory (identification, maintenance, guidance), while the player stays frozen.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: TextArena RLCard StreamBench

Benchmarks: Rock-Paper-Scissors (RPS@5) Limit Texas Hold'em (LHE@5) StreamBench (CoSQL, DS-1000)

Metrics: mean@64 per-game score Elo rating pass@4 accuracy

Baselines: No Memory Full History Human-Written Counter-Strategy Reflexion ExpeL MemoryBank AWM ReasoningBank Memory w/ DeepSeek-V3.2 Memory w/ Gemini-3.0-Flash

Builds on: GRPO Reflexion ExpeL Dynamic Cheatsheet ReasoningBank

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