Research map / Multi-agent systems and games / LLM agents
GameDevBench: Evaluating Agentic Capabilities Through Game Development
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Introduces GameDevBench, a 333-task benchmark of Godot game development tasks derived from tutorials, testing coding agents on multimodal game-engine work, and shows simple screenshot/video feedback improves agent success.
Problem
Coding agents have advanced rapidly but multimodal agents lag; there is no benchmark testing agents on complex, multimodal game development inside a game engine with deterministic verification.
Approach
Build tasks automatically from Godot YouTube and web tutorials with LLM-based task construction, refine them with checklists and human annotation, verify them with Godot's in-engine unit tests, and add two visual feedback tools (editor screenshot MCP server and runtime video) to agents.
Key results
- Best agent, Gemini 3 Pro with screenshot and video feedback, solves 53.8% of 333 tasks pass@1.
- GPT-5.4 improves from 41.1% to 52.0% pass@1 with screenshot MCP and runtime video feedback.
- Average success drops from 51.4% on gameplay logic tasks to 33.0% on 2D graphics and animation tasks.
Surprising findings
- Runtime video often gives more improvement than enabling both screenshot and video feedback together.
- Kimi K2.5 solves 91.3% of Design2Code but only 18.9% of GameDevBench tasks without multimodal support, suggesting web UI multimodal skill does not transfer to game development.
Limitations
- Evaluates only code-generation solutions, not editor-based computer use.
- Tasks are restricted to the Godot engine and derived from tutorials, limiting scope.
- Some tasks required human refinement; automated task construction had noticeable error rates.
Experimental setup
Datasets: Godot YouTube tutorials Godot Recipes (KidsCanCode) web tutorials
Benchmarks: GameDevBench
Metrics: pass@1
Baselines: Claude Haiku 4.5 Claude Sonnet 4.5 Gemini 3 Flash Gemini 3 Pro GPT-5.4 Mini GPT-5.4 Kimi K2.5 Qwen3.5-397B
Builds on: SWE-Bench OpenHands
Closest papers by meaning
- AgentStudio: A Toolkit for Building General Virtual Agents (ICLR 2025 · similarity 0.87)
- MCU: An Evaluation Framework for Open-Ended Game Agents (ICML 2025 · similarity 0.86)
- AgentVista: Evaluating Multimodal Agent in Ultra-Challenging Realistic Visual Scenarios (NeurIPS 2026 · similarity 0.85)
- Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale (ICML 2025 · similarity 0.85)
- SWE-bench Multimodal: Do AI Systems Generalize to Visual Software Domains? (ICLR 2025 · similarity 0.85)
- 3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code (NeurIPS 2026 · similarity 0.85)
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