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GameDevBench: Evaluating Agentic Capabilities Through Game Development

ICML 2026 · Multi-agent systems and games › LLM agents · approach: Software engineering agent benchmarks · 0 citations (OpenAlex)

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Introduces GameDevBench, a 333-task benchmark of Godot game development tasks derived from tutorials, testing coding agents on multimodal game-engine work, and shows simple screenshot/video feedback improves agent success.

Problem

Coding agents have advanced rapidly but multimodal agents lag; there is no benchmark testing agents on complex, multimodal game development inside a game engine with deterministic verification.

Approach

Build tasks automatically from Godot YouTube and web tutorials with LLM-based task construction, refine them with checklists and human annotation, verify them with Godot's in-engine unit tests, and add two visual feedback tools (editor screenshot MCP server and runtime video) to agents.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Godot YouTube tutorials Godot Recipes (KidsCanCode) web tutorials

Benchmarks: GameDevBench

Metrics: pass@1

Baselines: Claude Haiku 4.5 Claude Sonnet 4.5 Gemini 3 Flash Gemini 3 Pro GPT-5.4 Mini GPT-5.4 Kimi K2.5 Qwen3.5-397B

Builds on: SWE-Bench OpenHands

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