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MCU: An Evaluation Framework for Open-Ended Game Agents

ICML 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Collaborative multi-agent perception · 1 citations (OpenAlex)

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Introduces MCU, a Minecraft evaluation framework with 3,452 composable atomic tasks, LLM-based task configuration, and a VLM-based multi-dimensional AutoEval that agrees with human ratings at 91.5%, then benchmarks four Minecraft agents.

Problem

Evaluating open-ended game agents is hard because existing Minecraft benchmarks have low task quality, limited diversity, and lack automatic evaluation, so each agent is tested on its own task set.

Approach

Treat atomic tasks as unit tests, sample LLM-generated initial configurations for intra-task diversity, compose tasks with logical operators for inter-task diversity, and score trajectories with a GPT-4o VLM judge using task-specific criteria across six dimensions.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use AutoEval (GPT-4o) instead of MineCLIP for trajectory comparisonsComparative trajectory evaluation · Comparative evaluation (average)F1: 34.6 -> 84.0Helped
Use AutoEval (GPT-4o) instead of AutoEval (MiniCPM)Comparative trajectory evaluation · Comparative evaluation (average)F1: 60.0 -> 84.0Helped
Evaluate GROOT in hard rather than simple task modeGROOT · Six selected taskstask progress: 0.50 -> 0.36Hurt
Evaluate GROOT in hard rather than simple task modeGROOT · Six selected tasksaction control: 0.38 -> 0.33Hurt
Increase task difficulty from simple to hardGROOT · Mine Iron Oretask progress: 0.56 -> 0.60Helped
Increase task difficulty from simple to hardGROOT · Build Nether Portaltask progress: 0.45 -> 0.30Hurt
Increase task difficulty from simple to hardGROOT · Sleep in bedtask progress: 0.85 -> 0.50Hurt
Increase task difficulty from simple to hardGROOT · Combat Skeletonstask progress: 0.56 -> 0.30Hurt
Increase task difficulty from simple to hardGROOT · Six selected taskstask progress: 0.50 -> 0.36Mixed
Evaluate VPT (RL) on tasks unrelated to its diamond-reward objectiveVPT (RL) · Tasks unrelated to obtaining diamondstask progressHurt
Evaluate agents on compositional rather than atomic tasksExisting Minecraft agents · Compositional taskstask progressHurt

Surprising findings

Limitations

Experimental setup

Datasets: MineMDojo tasks SkillForge tasks Minecraft Wiki advancements VPT contractor data snapshots 500 annotated trajectories

Benchmarks: MCU

Metrics: task progress F1 for pairwise preference Pearson correlation Kendall's tau agreement rate with humans success rate

Baselines: MineCLIP VPT (BC) VPT (RL) STEVE-I GROOT

Builds on: MineStudio MineDojo Reflexion MineCLIP VPT

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