Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Zero-Shot Assistance in Sequential Decision Problems
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use advice while inferring the agent's reward and bias online, rather than leaving the agent unassisted | AIAD · Inventory management | cumulative discounted reward: 123.7 ± 11.7 -> 185.5 ± 8.5 | Helped |
| Use advice and online inference instead of IRL followed by automation | AIAD · Inventory management | cumulative discounted reward: 165.6 ± 9.0 -> 185.5 ± 8.5 | Helped |
| Add direct automation alongside advice | AIAD · Inventory management | cumulative discounted reward: 185.5 ± 8.5 -> 175.0 ± 8.3 | Hurt |
| Infer the agent's optimism/pessimism bias instead of assuming no bias (ablation) | AIAD · Inventory management | cumulative discounted reward: 175.5 ± 9.4 -> 185.5 ± 8.5 | Helped |
| Infer the agent's optimism/pessimism bias instead of assuming pessimism (ablation) | AIAD · Inventory management | cumulative discounted reward: 173.3 ± 9.2 -> 185.5 ± 8.5 | Helped |
| Infer the agent's optimism/pessimism bias instead of assuming optimism (ablation) | AIAD · Inventory management | cumulative discounted reward: 179.9 ± 8.8 -> 185.5 ± 8.5 | Helped |
| Infer anchoring bias online instead of assuming no agents have it (ablation) | AIAD · Day Trip Design | objective value | Helped |
| Infer anchoring bias online instead of assuming all agents have it (ablation) | AIAD · Day Trip Design | objective value | Helped |
| Add direct automation to advice to bypass actions blocked by anchoring bias | AIAD · Day Trip Design | objective value | Helped |
| Add direct automation alongside advice when agents have no anchoring bias | AIAD · Day Trip Design without biases | objective value | No clear effect |
Closest papers by meaning
- Learning to Make Adherence-aware Advice (ICLR 2024 · similarity 0.86)
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- Emergent Risk Awareness in Rational Agents under Resource Constraints (NeurIPS 2025 · similarity 0.86)
- Agentick: A Unified Benchmark for General Sequential Decision-Making Agents (NeurIPS 2026 · similarity 0.85)
- Observation Interference in Partially Observable Assistance Games (ICML 2025 · similarity 0.85)
- Contracting with a Learning Agent (NeurIPS 2024 · similarity 0.85)
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