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Learning to Make Adherence-aware Advice
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Models human-AI advice-giving as an MDP where the human's adherence level and a defer option let the machine advise only at critical states, and gives UCB and reward-free exploration algorithms with improved sample complexity over problem-agnostic RL.
Problem
Human-AI decision support where humans may ignore AI advice (unknown adherence level) and AI should advise selectively rather than at every step.
Approach
Model the human as following a suboptimal policy with a probabilistic adherence level, augment the machine's action space with a defer option, and exploit the structure (monotonicity in adherence, reward-free exploration) to derive tailored learning algorithms with tighter sample complexity bounds than generic RL, plus a penalty beta (or CMDP budget D) to make advice pertinent.
Key results
- Theory: UCB-AD achieves O(H^2S^2A/eps^2) PAC sample complexity under known transitions, improving over O(H^3S^2A/eps^2) from prior model-based analysis and O(H^4SA/eps^2) from model-free analysis.
- RFE-beta learns near-optimal pertinent-advice policies for all beta in [0,H) simultaneously with O(H^5SA/eps^2) episodes, and RFE-CMDP does so for all budgets D.
- In Flappy Bird, UCB-AD achieves lower regret than RFE-AD and EULER, and lower regret with higher adherence (theta=0.8 vs 0.4).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the adherence-aware UCB-AD algorithm instead of problem-agnostic RL | Learning an advice policy in Environment E1 · Flappy Bird | regret | Helped |
| Increase adherence from θ(a,s)≡0.4 to θ(a,s)≡0.8 | UCB-AD · Flappy Bird, Policy Greedy and Policy Safe | regret | Helped |
| Use RFE-CMDP instead of UC-CFH | Advice-budget-constrained learning · Flappy Bird, Policy Safe, D = 1 | convergence rate | Helped |
| Use the transition kernel learned with advice budget D = 1 to produce policies for other budgets | RFE-CMDP · Flappy Bird, advice budgets D = 2, 3, 4, and 5 | near-optimal policy performance | Helped |
| Use one exploration phase to support policies for all advice budgets rather than rerunning for each budget | RFE-CMDP compared with UC-CFH · Flappy Bird, multiple advice budgets | sample efficiency | Helped |
Limitations
- Experiments are limited to small grid-based game environments (Flappy Bird, car driving) with simulated human policies.
- Assumes the human's policy and adherence level follow a fixed stationary model; analysis for the known-environment setting relies on known transitions.
Experimental setup
Benchmarks: Flappy Bird grid environment Car Driving environment
Metrics: regret value gap
Baselines: EULER UC-CFH
Builds on: UCB-based episodic RL (EULER) RF-Express reward-free exploration UC-CFH constrained MDP algorithm
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