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Observation Interference in Partially Observable Assistance Games

ICML 2025 · Multi-agent systems and games › Games and equilibria · approach: Cooperation and social dilemmas · 1 citations (OpenAlex)

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Theoretically and experimentally studies when an optimal AI assistant in a partially observable assistance game (POAG) would take observation-interfering actions, showing such incentives arise from private information, preference querying, and human irrationality.

Problem

Whether AI assistants that share the human's goals would ever have an incentive to interfere with the human's observations in partially observable cooperative settings, which is relevant to AI deception and value alignment.

Approach

Defines observation interference via information garbling (less-informative observation distributions) at the action and policy levels, and proves that optimal policy pairs in POAGs may require action-level interference but never require policy-level interference; also shows interference arises for preference querying and Boltzmann-irrational humans.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Increase the number of assistant private observationsObservation-interference policies · Product selection gameexpected rewardHelped
Increase the number of interfered observations when the assistant has no private observationsProduct selection game · Product selection gameexpected rewardHurt
Interfere with as many observations as possible when human rationality is very low (β = 0.01)Product selection game · Product selection gameexpected rewardHelped

Surprising findings

Limitations

Experimental setup

Metrics: expected reward

Builds on: assistance games cooperative inverse reinforcement learning DecPOMDP Boltzmann rationality

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