atlas

Research map / Multi-agent systems and games / Games and equilibria

Joint Scoring Rules: Competition Between Agents Avoids Performative Prediction

AAAI 2025 · Multi-agent systems and games › Games and equilibria · approach: Strategic classification · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes zero-sum joint scoring rules over multiple predictor agents so a principal can elicit honest conditional predictions and deterministically pick their most preferred action, avoiding performative prediction; validated in a toy environment.

Problem

Conditional predictions from an expert agent can be manipulated to steer the principal's action toward more predictable outcomes (performative prediction), and with a single agent and symmetric scoring rule the principal cannot always pick their most preferred action.

Approach

Evaluate multiple agents with a linearly zero-sum, strictly proper, symmetric (LSS) scoring rule combined with an ISA-max decision rule, so agents have no incentive to influence the chosen action and honest conditional predictions become an equilibrium that identifies the principal's best action.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train with an LSS zero-sum objective instead of no interventionPredictive model in the toy environment · Toy environment, predictions across all actionspredictive accuracyHelped
Train with an LSS zero-sum objective instead of no interventionPredictive model in the toy environment · Toy environmentprincipal utilityHelped
Train without an intervention rather than with an LSS objectivePredictive model in the toy environment · Toy environment, chosen actionspredictive accuracyHelped
Use two distinct predictions from the same model in the LSS objective instead of identical detached predictionsLSS objective · Toy environment, previously performative modelperformativityHelped
Use two distinct predictions from the same model in the LSS objective instead of identical detached predictionsLSS objective · Toy environment, previously performative modelpredictive accuracyHelped
Use two distinct predictions from the same model in the LSS objective instead of identical detached predictionsLSS objective · Toy environment, previously performative modelprincipal utilityHelped
Use an exact LSS objective with identical detached predictions rather than two distinct predictionsLSS objective · Toy environment, previously performative modelperformativityNo clear effect
Remove the gradient through the principal's action choice (ablation)Training of a previously performative model · Toy environment, previously performative modelperformativityHurt

Surprising findings

Limitations

Experimental setup

Datasets: synthetic toy environment with randomly initialized neural net ground truth

Benchmarks: toy environment with eight actions and eight outcomes

Metrics: predictive accuracy performative predictive accuracy principal utility performativity

Baselines: no intervention training non-performative training single-agent symmetric scoring rule

Builds on: Othman and Sandholm 2010 impossibility result Oesterheld and Conitzer 2020 Chen et al. 2011 Perdomo et al. 2020 performative prediction

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy