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Accurate and Efficient World Modeling with Masked Latent Transformers

ICML 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: World-model-based agents · 0 citations (OpenAlex)

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Proposes EMERALD, a Transformer world model with a spatial categorical latent state and MaskGIT parallel token prediction for training Dreamer-style actor-critic agents in latent space, reaching state-of-the-art on Crafter.

Problem

Compressed vector latent spaces in Dreamer-style world models lose visual details crucial for agents on complex visual environments like Crafter, while accurate pixel-space world models (Δ-IRIS, DIAMOND) hurt training efficiency by forcing agents to learn from reconstructed images.

Approach

Use a spatial (4x4x32x32) categorical latent state combined with a temporal masked-attention Transformer (TSSM) and a spatial MaskGIT predictor decoded in a few parallel steps, so the agent learns in latent space while benefiting from accurate, efficiently decoded imagined trajectories.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use spatial latents ($4 \times 4 \times 32$) and MaskGIT instead of vector latents without MaskGIT (ablation)DreamerV3 RSSM · CrafterScore (%): 34.9 -> 40.4Helped
Use spatial latents ($4 \times 4 \times 32$) and MaskGIT instead of vector latents without MaskGIT (ablation)DreamerV3 RSSM · CrafterPixel $L_{2}$ loss: 0.000522 -> 0.000231Helped
Use spatial latents ($4 \times 4 \times 32$) with MaskGIT instead of vector latents without MaskGIT (ablation)EMERALD TSSM · CrafterScore (%): 31.8 -> 58.1Helped
Use spatial latents ($4 \times 4 \times 32$) with MaskGIT instead of vector latents without MaskGIT (ablation)EMERALD TSSM · CrafterPixel $L_{2}$ loss: 0.000890 -> 0.000241Helped
Use 3 MaskGIT decoding steps instead of the linear dynamics head (ablation)EMERALD · CrafterScore (%): 51.6 -> 58.1Helped
Use 3 MaskGIT decoding steps instead of 1 (ablation)EMERALD · CrafterScore (%): 53.8 -> 58.1Helped
Use 3 MaskGIT decoding steps instead of 8 (ablation)EMERALD · CrafterScore (%): 55.1 -> 58.1Helped
Increase MaskGIT decoding steps from 3 to 8 (ablation)EMERALD · CrafterFPS: 27 -> 23Hurt
Use EMERALD rather than Δ-IRISCrafter agents trained for 10M environment frames · CrafterScore (%): 42.5 -> 58.1Helped
Use EMERALD rather than DIAMONDAtari 100k agents · Atari 100k (26 games)Normed Mean (%): 146 -> 134Hurt
Use EMERALD rather than Δ-IRISAtari 100k agents · Atari 100k (26 games)Normed Mean (%): 139 -> 134Hurt
Train with EMERALD rather than Δ-IRIS or DIAMONDAtari 100k Breakout · BreakoutTraining time to 400k environment frames (hours): 27 hours -> 17 hours; 75 hours -> 17 hoursHelped

Surprising findings

Limitations

Experimental setup

Datasets: Crafter Atari 100k

Benchmarks: Crafter Atari 100k

Metrics: achievement score (%) mean episode return FPS parameters human-normalized mean and median pixel L2 loss token prediction accuracy

Baselines: DreamerV3 (M) DreamerV3 (XL) Δ-IRIS DIAMOND STORM IRIS TWM SimPLe

Builds on: DreamerV3 IRIS TSSM MaskGIT DreamerV2

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