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Improving Transformer World Models for Data-Efficient RL

ICML 2025 · Reinforcement learning › Visual and representation RL · approach: Scalable RL systems and environments · 1 citations (OpenAlex)

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Improves transformer-world-model MBRL on Craftax-classic via Dyna-with-warmup, patch nearest-neighbor tokenization, and block teacher forcing, plus a stronger PPO+GRU model-free baseline, reaching SOTA reward of 69.66% at 1M steps.

Problem

Sample-efficient model-based RL in a visually complex, partially observable, procedurally generated open-world survival game (Craftax-classic / Crafter) where existing MBRL and MFRL agents underperform.

Approach

Combines real-environment PPO updates with imagined rollouts after a warmup (Dyna with warmup), tokenizes each 7x7 image patch independently with a growing non-parametric nearest-neighbor codebook, and trains the transformer world model with block teacher forcing that predicts all next-step tokens in parallel from history.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add Dyna training on real and imagined trajectories (ablation)Craftax-classic MBRL · Craftax-classicreward (%): 31.93 ± 2.22 -> 43.36 ± 1.84Helped
Factorize the VQ-VAE over observation patches (ablation)Craftax-classic MBRL with Dyna · Craftax-classicreward (%): 43.36 ± 1.84 -> 58.92 ± 1.03Helped
Replace patch VQ-VAE with nearest-neighbor tokenizer (ablation)Craftax-classic MBRL with patch factorization · Craftax-classicreward (%): 58.92 ± 1.03 -> 64.96 ± 1.13Helped
Add block teacher forcing (ablation)Craftax-classic MBRL with patch nearest-neighbor tokenizer · Craftax-classicreward (%): 64.96% -> 67.42%Helped
Train the policy on both real and imagined trajectories rather than only imagined trajectories (ablation)Craftax-classic MBRL · Craftax-classicreward (%): 55.02% -> 67.42%Helped
Warm up the world model before starting imagination training (ablation)Craftax-classic MBRL with Dyna · Craftax-classicreward (%): 33.54% -> 67.42%Helped
Increase TWM training steps to 4k (ablation)Craftax-classic M5 · Craftax-classicreward (%): 67.42% -> 69.66%Helped
Use 5×5 or 9×9 patches instead of ground-truth 7×7 patches (ablation)Craftax-classic NNT · Craftax-classicrewardMixed
Train the TWM to reconstruct continuous patches instead of quantizing them (ablation)Craftax-classic MBRL · Craftax-classicrewardHurt
Remove any individual rung of the MBRL improvement ladder (ablation)Craftax-classic best MBRL · Craftax-classicrewardHurt
Increase imagined policy updates linearly from 0 to 300 (ablation)Craftax-classic MBRL · Craftax-classicreward (%): 65.71% (± 1.11)Helped
Remove the RNN from the MFRL policy (ablation)Craftax-classic MFRL · Craftax-classicperformanceHurt

Surprising findings

Limitations

Experimental setup

Datasets: Craftax-classic Craftax (full) MinAtar OpenSpiel (Bargaining, Leduc Poker, Tic-Tac-Toe)

Benchmarks: Craftax-classic Craftax MinAtar OpenSpiel

Metrics: reward (%) score (%) symbol accuracy of rollouts wall-clock time

Baselines: DreamerV3 IRIS Delta-IRIS Curious Replay Previous best MFRL (Crafter baseline) Artificial Dopamine

Builds on: IRIS DreamerV3 PPO Dyna purejaxrl

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