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Finite-Time Convergence Rates in Stochastic Stackelberg Games with Smooth Algorithmic Agents
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Theoretical study of finite-time convergence for decision-makers influencing stochastic learning agents in time-varying Stackelberg games, giving drift-to-noise tracking bounds and two epoch-based algorithms (repeated gradient and derivative-free) for performatively stable and Stackelberg equilibria.
Problem
Decision-makers must optimize against competing learning agents whose responses are stochastic and time-varying, with unknown agent objectives and environmental noise, so the equilibrium being tracked drifts over time.
Approach
Decouples agents' equilibrium tracking error into optimization error, drift, and noise terms for ρ-contracting stochastic agent algorithms, and uses epoch lengths chosen from this drift-to-noise analysis to control the decision-maker's induced drift, yielding finite-time rates for performatively stable and Stackelberg equilibria.
Key results
- Repeated gradient method converges to an approximate performatively stable equilibrium in O(log(1/ε) + σ²/ε) epochs.
- Derivative-free method converges to an approximate Stackelberg equilibrium with total iteration complexity O(d²/ε² log(1/ϵτ) + σa²/ϵτ) in the stated analysis.
- Stochastic gradient play in the low drift-to-noise regime can be accelerated with staged step-size reduction, lowering the achievable target error.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a stage-based stochastic gradient play algorithm that reduces the step size across stages | Agent stochastic gradient play · Time-varying strongly monotone games in the low drift-to-noise regime | iteration complexity: T ≲ L2_a/µ2 log(2∥x0−x⋆0∥2/ε)+σ2_a/(µ2ε) | Helped |
| Use the derivative-free method to estimate the full gradient, including the effect of agents' responses | Decision-maker optimization · Stackelberg equilibrium | equilibrium optimality: O(d2/ε2) epochs | Helped |
| Use the derivative-free method instead of stochastic repeated gradient | Decision-maker optimization · Decision-maker sample efficiency | sample complexity: O(log(1/ε) + σ2/ε) epochs; O(d2/ε2) epochs | Hurt |
| Use stochastic repeated gradient while ignoring the agents' reaction in the gradient | Decision-maker optimization · Performatively stable equilibrium | epoch complexity: O(log(1/ε) + σ2/ε) | Helped |
| Increase the decision-maker's epoch length τ | RGM and DFM with stochastic gradient play agents · Convex quadratic game | equilibrium error | Helped |
Surprising findings
- Performatively stable equilibrium can be suboptimal relative to the Stackelberg equilibrium, so cheaper repeated gradient methods may converge to a worse point than the more expensive derivative-free method.
Limitations
- Assumes strong monotonicity of the induced agent game and strong convexity of the decision-maker's loss.
- Derivative-free method assumes convexity of the composed loss, which may fail in practice; local convergence only explored numerically.
- Parameters such as contraction rate and Lipschitz constants are often unavailable in practice.
Experimental setup
Metrics: equilibrium tracking error E||u_t - u*||^2 iteration complexity
Baselines: repeated gradient method (RGM) derivative-free method (DFM)
Builds on: performative prediction Cutler et al. 2023 stochastic optimization tracking single-point derivative-free optimization (Agarwal et al. 2010) stochastic gradient play
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