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Finite-Time Convergence Rates in Stochastic Stackelberg Games with Smooth Algorithmic Agents

ICML 2025 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games

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Theoretical study of finite-time convergence for decision-makers influencing stochastic learning agents in time-varying Stackelberg games, giving drift-to-noise tracking bounds and two epoch-based algorithms (repeated gradient and derivative-free) for performatively stable and Stackelberg equilibria.

Problem

Decision-makers must optimize against competing learning agents whose responses are stochastic and time-varying, with unknown agent objectives and environmental noise, so the equilibrium being tracked drifts over time.

Approach

Decouples agents' equilibrium tracking error into optimization error, drift, and noise terms for ρ-contracting stochastic agent algorithms, and uses epoch lengths chosen from this drift-to-noise analysis to control the decision-maker's induced drift, yielding finite-time rates for performatively stable and Stackelberg equilibria.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use a stage-based stochastic gradient play algorithm that reduces the step size across stagesAgent stochastic gradient play · Time-varying strongly monotone games in the low drift-to-noise regimeiteration complexity: T ≲ L2_a/µ2 log(2∥x0−x⋆0∥2/ε)+σ2_a/(µ2ε)Helped
Use the derivative-free method to estimate the full gradient, including the effect of agents' responsesDecision-maker optimization · Stackelberg equilibriumequilibrium optimality: O(d2/ε2) epochsHelped
Use the derivative-free method instead of stochastic repeated gradientDecision-maker optimization · Decision-maker sample efficiencysample complexity: O(log(1/ε) + σ2/ε) epochs; O(d2/ε2) epochsHurt
Use stochastic repeated gradient while ignoring the agents' reaction in the gradientDecision-maker optimization · Performatively stable equilibriumepoch complexity: O(log(1/ε) + σ2/ε)Helped
Increase the decision-maker's epoch length τRGM and DFM with stochastic gradient play agents · Convex quadratic gameequilibrium errorHelped

Surprising findings

Limitations

Experimental setup

Metrics: equilibrium tracking error E||u_t - u*||^2 iteration complexity

Baselines: repeated gradient method (RGM) derivative-free method (DFM)

Builds on: performative prediction Cutler et al. 2023 stochastic optimization tracking single-point derivative-free optimization (Agarwal et al. 2010) stochastic gradient play

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