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Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning
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Uses pretrained CLIP as a zero-shot reward model (VLM-RM) with optional goal-baseline regularization to train RL agents (SAC/DQN) on classic control and MuJoCo humanoid tasks specified by one text prompt.
Problem
Reward specification in vision-based RL is either manual and infeasible or requires expensive human feedback to learn reward models; the paper asks whether pretrained VLMs can serve as zero-shot, language-specified reward functions.
Approach
Use the cosine similarity between a CLIP image embedding of the current state and a CLIP text embedding of a task prompt as the RL reward, with no fine-tuning, and optionally project out irrelevant embedding directions using a neutral baseline prompt (goal-baseline regularization).
Key results
- Five of eight humanoid tasks (kneeling, lotus position, standing up, arms raised, doing splits) reached 100% human-evaluated success rate with the ViT-bigG-14 CLIP reward model.
- Kneeling succeeded only with the largest OpenCLIP ViT-bigG-14 model; smaller models (up to ViT-H-14) achieved 0% success, showing a sharp phase transition.
- EPIC distance to human labels decreases roughly log-linearly with CLIP model size, and textured environments are critical for the CLIP reward to work.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add realistic textures to MountainCar observations (ablation) | CLIP reward model · MountainCar | task success rate | Helped |
| add goal-baseline regularization to the CLIP reward (ablation) | VLM-RM · CartPole | reward landscape quality | No clear effect |
| add goal-baseline regularization to the CLIP reward (ablation) | VLM-RM · humanoid kneeling | EPIC distance to human labels | Helped |
| add realistic textures to the humanoid environment (ablation) | VLM-RM · Humanoid-v4: kneeling | reward model quality | Helped |
| reposition the camera to give a better view of the humanoid (ablation) | VLM-RM · Humanoid-v4: kneeling | reward model quality | Helped |
| increase CLIP model scale | VLM-RM · Humanoid-v4: kneeling | success rate: 0% success rate for all smaller models -> successfully learn the kneeling task with VIT-bigG-14 | Helped |
| add goal-baseline regularization (ablation) | VLM-RM · humanoid tasks that failed with α=0 | task performance | No clear effect |
Surprising findings
- Default MountainCar without custom textures could not be solved with the CLIP reward, while textured rendering enabled 100% success.
- Goal-baseline regularization did not improve performance on the failing humanoid tasks (hands on hips, arms crossed, standing on one leg).
Limitations
- Failed on 3 of 8 humanoid tasks (standing on one leg, hands on hips, arms crossed), attributed to CLIP capability limits and physics constraints.
- Human evaluation done by a single author, which may be biased; success depends on visually realistic environments.
- Goal-based single-image rewards cannot specify temporal or multi-step tasks.
Experimental setup
Datasets: MuJoCo Humanoid-v4 environment CartPole and MountainCar (OpenAI Gym) LAION-5B (CLIP pretraining, not used directly)
Benchmarks: CartPole MountainCar Humanoid-v4 (kneeling, lotus position, standing up, arms raised, doing splits, hands on hips, arms crossed, standing on
Metrics: human-evaluated success rate ground truth episode reward EPIC distance
Baselines: CLIP RN50 OpenCLIP ViT-L-14 OpenCLIP ViT-H-14 ground truth environment reward
Builds on: CLIP Soft Actor-Critic DQN stable-baselines3 EPIC distance
Closest papers by meaning
- Code as Reward: Empowering Reinforcement Learning with VLMs (ICML 2024 · similarity 0.93)
- GoalLadder: Incremental Goal Discovery with Vision-Language Models (NeurIPS 2025 · similarity 0.91)
- Bridging Environments and Language with Rendering Functions and Vision-Language Models (ICML 2024 · similarity 0.91)
- Test-Time Adaptation with CLIP Reward for Zero-Shot Generalization in Vision-Language Models (ICLR 2024 · similarity 0.90)
- Unified Reinforcement and Imitation Learning for Vision-Language Models (NeurIPS 2025 · similarity 0.90)
- VL-RewardBench: A Challenging Benchmark for Vision-Language Generative Reward Models (CVPR 2025 · similarity 0.90)
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