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FuRL: Visual-Language Models as Fuzzy Rewards for Reinforcement Learning
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Proposes FuRL, which fine-tunes lightweight projection heads on frozen VLM (LIV/CLIP) embeddings for reward alignment and uses relay RL with a second SAC agent to escape local minima from fuzzy VLM rewards in sparse-reward Meta-world tasks.
Problem
Zero-shot VLM rewards (cosine similarity of CLIP-style embeddings) are fuzzy and misaligned with task progress, so using them as dense rewards in sparse-reward online RL can trap agents in local minima.
Approach
Freeze the pre-trained VLM and learn two small MLP projection heads for text and image embeddings with a ranking loss driven by sparse task success (reward alignment), combined with relay RL that alternates rollouts from a VLM policy and a SAC policy to find first successes.
Key results
- On sparse MT10 with fixed goals, FuRL averages 76% success vs. 37% for SAC, 54% for Relay, and 28% for LIV, and VLM-only rewards (VLM-RMs) solve no tasks.
- With random goals, FuRL averages 64.6% success vs. 49.8% for SAC and 57.4% for Relay.
- With CLIP as the VLM, CLIP-FuRL averages 70% vs. 38% for the CLIP baseline.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use FuRL instead of Relay, adding reward alignment | SAC with LIV rewards · Meta-World MT10, fixed goal | average success rate (%): 54.0 -> 76.0 | Helped |
| Use FuRL instead of Relay, adding reward alignment | SAC with LIV rewards · Meta-World MT10, random goals | average success rate: 57.4 (7.0) -> 64.6 (5.0) | Helped |
| Add FuRL alignment and relay to the CLIP reward baseline | SAC with CLIP rewards · Meta-World MT10, fixed goal | average success rate: 38 (9.8) -> 70 (6.3) | Helped |
| Remove reward alignment (ablation) | FuRL · Meta-World tasks in the ablation study | average success rate and AUC | Hurt |
| Remove Stage 1 of reward alignment (ablation) | FuRL · Meta-World tasks in the ablation study | average success rate and AUC | Hurt |
| Remove Stage 2 of reward alignment (ablation) | FuRL · Meta-World tasks in the ablation study | average success rate and AUC | Hurt |
| Remove relay RL (ablation) | FuRL · button-press-topdown and door-open | success | Hurt |
| Remove the pre-trained VLM representation (ablation) | FuRL · Meta-World tasks in the ablation study | average success rate | Hurt |
| Use a larger VLM reward weight (ablation) | FuRL · drawer-open and button-press-topdown with random goals | learning performance | Hurt |
| Use a smaller VLM reward weight (ablation) | FuRL · drawer-open and button-press-topdown with random goals | learning speed and variance | Mixed |
| Replace the task instruction with a detailed instruction (ablation) | FuRL · button-press-topdown and drawer-open | learning speed | Helped |
| Replace the task instruction with a meaningless instruction (ablation) | FuRL · button-press-topdown and drawer-open | learning performance | Hurt |
Surprising findings
- Naively adding the LIV VLM reward to SAC performs worse than plain SAC (28% vs. 37% average success).
- VLM-only reward policies (VLM-RMs, VLM-RMs-GB) fail to solve any task.
Limitations
- Experiments only in simulation (Meta-world), with no real-world robot validation.
- Relay RL requires maintaining a second policy, increasing computation.
- Reward alignment is trained per task and single-task language instructions are used.
Experimental setup
Datasets: Meta-world MT10
Benchmarks: Meta-world MT10 sparse fixed-goal Meta-world MT10 sparse random-goal
Metrics: success rate AUC
Baselines: SAC VLM-RMs VLM-RMs-GB LIV LIV-Proj Relay DrQ CLIP
Builds on: LIV VLM-RMs Jump-start RL CLIP SAC
Closest papers by meaning
- Code as Reward: Empowering Reinforcement Learning with VLMs (ICML 2024 · similarity 0.90)
- Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning (ICLR 2024 · similarity 0.90)
- Enhancing Rating-Based Reinforcement Learning to Effectively Leverage Feedback from Large Vision-Language Models (ICML 2025 · similarity 0.88)
- Generative RLHF-V: Learning Principles from Multi-modal Human Preference (NeurIPS 2025 · similarity 0.88)
- SSL4RL: Revisiting Self-supervised Learning as Intrinsic Reward for Visual-Language Reasoning (ICML 2026 · similarity 0.87)
- What Can RL Bring to VLA Generalization? An Empirical Study (NeurIPS 2025 · similarity 0.87)
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