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ShiQ: Bringing back Bellman to LLMs

NeurIPS 2025 · Reinforcement learning › RL from feedback · approach: RL for LLM reasoning · 0 citations (OpenAlex)

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Derives a Bellman-based, off-policy, token-level Q-learning loss (ShiQ) that reads LLM logits as shifted Q-values so the softmax of the logits is the regularized optimal policy, and evaluates it on toy tasks, HH/UltraFeedback, and BFCL-V3.

Problem

Q-learning methods have been little used for RL fine-tuning of LLMs; naive application of soft Q-learning to LLM logits is inefficient because of memory cost of extra networks, poor reference-logit initialization, and sparse sequence-level rewards.

Approach

Reparameterize the Bellman equation of a KL-regularized finite-horizon MDP so that LLM logits directly give the optimal policy via softmax, add a reference-shifted value term so that reference logits are a natural initialization (zero loss when r=0), and add a multi-step path-consistency extension, yielding a single-network, off-policy, token-level loss.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ShiQ instead of DPO in the offline bandit setting3-armed bandit · Synthetic offline banditconvergence to optimal policyHelped
Use ShiQ instead of DPO or CoPG with terminal-reward trajectories5×5 grid-world MDP · Fine-grained rewardsregret: regret 4; close to zeroHelped
Use ShiQ instead of the multi-turn DPO variant or CoPGR7B · BFCL-V3 validationverifiable rewardHelped
Use ShiQ instead of DPO or DROCohere R7B · Anthropic-Harmless and Anthropic-HelpfulrewardHelped
Use ShiQ instead of CoPGCohere R7B · Anthropic-Harmless and Anthropic-HelpfulrewardNo clear effect
Use ShiQ instead of DPO or DROCohere R7B · Anthropic-Harmless and Anthropic-HelpfulKL divergenceNo clear effect
Add reward shaping to make reference logits a better initialization (ablation)ShiQ without initialization shaping (ShiQ-noinit) · LLM experimentsperformanceMixed
Add the multi-step extension (ablation)ShiQ without the multi-step extension (ShiQ-noms) · LLM experimentsperformanceMixed
Use token-level rather than sequence-level loss (ablation)ShiQ sequence-level variant (ShiQ-notk) · LLM experimentsperformanceMixed

Surprising findings

Limitations

Experimental setup

Datasets: Anthropic-Harmless Anthropic-Helpful UltraFeedback BFCL-V3 synthetic bandit data synthetic grid-world trajectories

Benchmarks: Anthropic-Harmless Anthropic-Helpful UltraFeedback BFCL-V3

Metrics: reward from reward model KL divergence to reference regret verifiable reward (cumulative per-turn)

Baselines: DPO CoPG DRO multi-turn DPO B-coder

Builds on: path consistency learning direct reward optimization contrastive policy gradient direct preference optimization potential-based reward shaping

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