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Sample-Efficient Robust Multi-Agent Reinforcement Learning in the Face of Environmental Uncertainty

ICML 2024 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 0 citations (OpenAlex)

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Proposes DR-NVI, a model-based generative-model algorithm for distributionally robust Markov games with TV uncertainty sets, giving near-optimal finite-sample complexity for robust NE, CE and CCE, plus a matching-order information-theoretic lower bound.

Problem

Learning robust equilibria (NE, CE, CCE) in multi-agent general-sum Markov games whose transition kernels are uncertain, with sample-efficient guarantees under a generative model and non-adaptive sampling.

Approach

Extends Nash value iteration to distributionally robust Markov games with agent-wise (s,a)-rectangular TV uncertainty sets, using the strong-duality dual form of the robust Bellman operator; the resulting sample complexity scales with the joint action size and with min(H, 1/min sigma_i), and a new lower bound shows near-optimality.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DR-NVI instead of prior-art methods for robust Markov gamesRobust Markov games with generative-model sampling · Robust Markov gamessample complexity: by at least a factor of \widetilde{O}\big(S^3 \left(\prod_{i=1}^n A_i\right)^2\big)Helped
Use DR-NVI rather than NVI for standard Markov games when the minimum uncertainty level is at least on the order of 1/HMarkov games under non-adaptive generative-model sampling · Robust versus standard Markov gamessample complexity: by a factor of H \min_{1\leq i\leq n} \sigma_iHelped
Use DR-NVI when the minimum uncertainty level is at most on the order of 1/HMarkov games under non-adaptive generative-model sampling · Robust versus standard Markov gamessample complexity dependence on H: H^4No clear effect
Increase the minimum agent uncertainty level when it is at least on the order of 1/HDR-NVI · Robust Markov gamessample complexity: H^3Helped
Use DR-NVI in the single-agent special caseRobust Markov decision process · Finite-horizon robust MDPsample complexityHelped
Use a robust equilibrium rather than the standard-game equilibrium in the fishing-protection exampleFishing-protection game · City A and city B environmentsequilibrium policy consistency: p=0.049; p=0.051; σ =0.005Helped

Surprising findings

Limitations

Experimental setup

Datasets: samples from a generative model of the nominal MG (synthetic)

Metrics: epsilon-robust NE gap epsilon-robust CCE gap epsilon-robust CE gap sample complexity

Baselines: NVI for standard Markov games prior robust MARL finite-sample algorithm (S^4 (prod A_i)^3 H^4 / eps^2)

Builds on: Nash value iteration robust Markov decision processes with TV uncertainty distributionally robust dynamic programming

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