Research map / Multi-agent systems and games / Games and equilibria
Sample-Efficient Robust Multi-Agent Reinforcement Learning in the Face of Environmental Uncertainty
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Proposes DR-NVI, a model-based generative-model algorithm for distributionally robust Markov games with TV uncertainty sets, giving near-optimal finite-sample complexity for robust NE, CE and CCE, plus a matching-order information-theoretic lower bound.
Problem
Learning robust equilibria (NE, CE, CCE) in multi-agent general-sum Markov games whose transition kernels are uncertain, with sample-efficient guarantees under a generative model and non-adaptive sampling.
Approach
Extends Nash value iteration to distributionally robust Markov games with agent-wise (s,a)-rectangular TV uncertainty sets, using the strong-duality dual form of the robust Bellman operator; the resulting sample complexity scales with the joint action size and with min(H, 1/min sigma_i), and a new lower bound shows near-optimality.
Key results
- DR-NVI finds epsilon-approximate robust NE, CCE, or CE with sample size O~(S H^3 prod A_i / eps^2 * min{H, 1/min sigma_i}), improving prior robust MARL bounds by a factor of at least O~(S^3 (prod A_i)^2).
- An information-theoretic lower bound of order S H^3 max_i A_i / eps^2 * min{H, 1/min sigma_i} is established for solving RMGs, the first such bound for RMGs.
- When the action space is reduced to one agent, the bound matches minimax-optimal sample complexity for finite-horizon RMDPs.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DR-NVI instead of prior-art methods for robust Markov games | Robust Markov games with generative-model sampling · Robust Markov games | sample complexity: by at least a factor of \widetilde{O}\big(S^3 \left(\prod_{i=1}^n A_i\right)^2\big) | Helped |
| Use DR-NVI rather than NVI for standard Markov games when the minimum uncertainty level is at least on the order of 1/H | Markov games under non-adaptive generative-model sampling · Robust versus standard Markov games | sample complexity: by a factor of H \min_{1\leq i\leq n} \sigma_i | Helped |
| Use DR-NVI when the minimum uncertainty level is at most on the order of 1/H | Markov games under non-adaptive generative-model sampling · Robust versus standard Markov games | sample complexity dependence on H: H^4 | No clear effect |
| Increase the minimum agent uncertainty level when it is at least on the order of 1/H | DR-NVI · Robust Markov games | sample complexity: H^3 | Helped |
| Use DR-NVI in the single-agent special case | Robust Markov decision process · Finite-horizon robust MDP | sample complexity | Helped |
| Use a robust equilibrium rather than the standard-game equilibrium in the fishing-protection example | Fishing-protection game · City A and city B environments | equilibrium policy consistency: p=0.049; p=0.051; σ =0.005 | Helped |
Surprising findings
- Robust MGs can require no more samples than standard MGs under non-adaptive sampling when min sigma_i is at least about 1/H.
Limitations
- Analysis restricted to tabular setting with generative model and non-adaptive sampling
- Only TV distance uncertainty sets with agent-wise (s,a)-rectangularity considered
- Sample complexity scales with product of action sizes (curse of multiple agents)
Experimental setup
Datasets: samples from a generative model of the nominal MG (synthetic)
Metrics: epsilon-robust NE gap epsilon-robust CCE gap epsilon-robust CE gap sample complexity
Baselines: NVI for standard Markov games prior robust MARL finite-sample algorithm (S^4 (prod A_i)^3 H^4 / eps^2)
Builds on: Nash value iteration robust Markov decision processes with TV uncertainty distributionally robust dynamic programming
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