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Training One Model to Master Cross-Level Agentic Actions via Reinforcement Learning
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Proposes CrossHA, a Minecraft VLM agent trained with SFT, single-turn GRPO, and multi-turn GRPO to learn step-level selection among heterogeneous action spaces (raw, language, motion, grounding, latent).
Problem
Existing native agents are confined to a fixed action space (API, GUI, robotic commands, or Minecraft raw inputs), while the optimal action granularity varies across tasks and steps within a trajectory.
Approach
Treat action-space selection as a learnable policy decision: a three-stage pipeline (mixed-space SFT, action-space-agnostic single-turn GRPO with a parser-based reward, then multi-turn GRPO with episodic success and a token-length penalty) lets one model switch among heterogeneous action spaces within a trajectory.
Key results
- CrossHA reaches 54.6% ASR across all 800+ tasks, versus 42.2% for Game-TARS and 33.8% for UI-TARS-1.5 as reported in the main table.
- CrossHA achieves 78.8% ASR on Craft Items, the state of the art in that category, and 94.7% FT on Mine Blocks.
- On OOD tasks, CrossHA reaches 49.1% overall success versus 42.4% for RawHA-RL, and removing STRL drops it to 39.7%.
Surprising findings
- Removing the single-turn RL stage lowers Craft Items OOD success from 78.8% to 58.0%, showing the warm start matters for generalization.
- Single-space RL agents achieve very high in-distribution Craft Items success (RawHA-RL 96.2%) but drop sharply on OOD tasks.
Limitations
- Evaluated only in Minecraft; real-world robotics and safety/latency not addressed.
- Multi-turn RL is computationally costly (1.3M images, 80+ iterations with 6,400 interactions each).
Experimental setup
Datasets: VPT data contractor-collected Minecraft trajectories Minecraft VQA and captioning datasets OpenHA benchmark tasks
Benchmarks: OpenHA benchmark suite (800+ Minecraft tasks)
Metrics: Finished Tasks (FT) Average Success Rate (ASR) success rate
Baselines: VPT STEVE-1 ROCKET-1 JARVIS-VLA OpenHA Game-TARS UI-TARS-1.5 GroundingHA MotionHA LatentHA
Builds on: GRPO OpenHA Qwen2-VL VPT MineCLIP
Closest papers by meaning
- WALL-E: World Alignment by NeuroSymbolic Learning improves World Model-based LLM Agents (NeurIPS 2025 · similarity 0.86)
- APIGen-MT: Agentic Pipeline for Multi-Turn Data Generation via Simulated Agent-Human Interplay (NeurIPS 2025 · similarity 0.86)
- OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents (NeurIPS 2024 · similarity 0.86)
- AutoTool: Dynamic Tool Selection and Integration for Agentic Reasoning (ICML 2026 · similarity 0.86)
- Pushing Forward Pareto Frontiers of Proactive Agents with Behavioral Agentic Optimization (ICML 2026 · similarity 0.86)
- A Domain-Independent Agent Architecture for Adaptive Operation in Evolving Open Worlds (AAAI 2025 · similarity 0.86)
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