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Training One Model to Master Cross-Level Agentic Actions via Reinforcement Learning

CVPR 2026 · Multi-agent systems and games › LLM agents · approach: Agentic benchmarks and orchestration · 0 citations (OpenAlex)

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Proposes CrossHA, a Minecraft VLM agent trained with SFT, single-turn GRPO, and multi-turn GRPO to learn step-level selection among heterogeneous action spaces (raw, language, motion, grounding, latent).

Problem

Existing native agents are confined to a fixed action space (API, GUI, robotic commands, or Minecraft raw inputs), while the optimal action granularity varies across tasks and steps within a trajectory.

Approach

Treat action-space selection as a learnable policy decision: a three-stage pipeline (mixed-space SFT, action-space-agnostic single-turn GRPO with a parser-based reward, then multi-turn GRPO with episodic success and a token-length penalty) lets one model switch among heterogeneous action spaces within a trajectory.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: VPT data contractor-collected Minecraft trajectories Minecraft VQA and captioning datasets OpenHA benchmark tasks

Benchmarks: OpenHA benchmark suite (800+ Minecraft tasks)

Metrics: Finished Tasks (FT) Average Success Rate (ASR) success rate

Baselines: VPT STEVE-1 ROCKET-1 JARVIS-VLA OpenHA Game-TARS UI-TARS-1.5 GroundingHA MotionHA LatentHA

Builds on: GRPO OpenHA Qwen2-VL VPT MineCLIP

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