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KEA: Keeping Exploration Alive by Proactively Coordinating Exploration Strategies
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Proposes KEA, which pairs a novelty-augmented SAC agent (RND or NovelD) with a standard SAC agent and switches between them based on state novelty, improving sparse-reward exploration on a 2D navigation task, DeepSea, and DeepMind Control sparse tasks.
Problem
Novelty-based exploration combined with SAC's stochastic policy and entropy regularization can interfere, causing the agent to repeatedly revisit high-novelty states and collect redundant experience under sparse rewards.
Approach
Integrates a standard SAC agent (trained only on the sparse extrinsic reward, with frozen learning until extrinsic reward is seen) alongside a novelty-augmented SAC agent, sharing a replay buffer and using a novelty-threshold switching rule to choose which policy acts.
Key results
- On 2D navigation, KEA-RND-SAC reached 0.403 ± 0.042 episodic return versus 0.235 ± 0.184 for RND-SAC after 300K steps.
- On DeepSea size 30, KEA-RND-SAC achieved 0.54 ± 0.32 versus 0.35 ± 0.44 for RND-SAC and 0.42 ± 0.33 for SOFE-DQN.
- On DM Control sparse tasks after 500K steps, KEA-RND-SAC improved over RND-SAC by 119% on Walker Run Sparse (629.74 vs 287.65) and 51% on Cheetah Run Sparse (773.76 vs 512.02).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add KEA coordination to RND-SAC | SAC · 2D Navigation | mean episodic return: 0.235 ± 0.184 -> 0.403 ± 0.042 | Helped |
| Add KEA coordination to NovelD-SAC | SAC · 2D Navigation | learning speed: 190,000 -> 250,000 steps to achieve a similar return | Helped |
| Add KEA coordination to RND-SAC | SAC · DeepSea 14 | average return: 0.92 ± 0.13 -> 0.99 ± 0.01 | Helped |
| Add KEA coordination to RND-SAC | SAC · DeepSea 20 | average return: 0.89 ± 0.09 -> 0.92 ± 0.05 | Helped |
| Add KEA coordination to RND-SAC | SAC · DeepSea 24 | average return: 0.67 ± 0.35 -> 0.81 ± 0.18 | Helped |
| Add KEA coordination to RND-SAC | SAC · DeepSea 30 | average return: 0.35 ± 0.44 -> 0.54 ± 0.32 | Helped |
| Add KEA coordination to RND-SAC | SAC · Walker Run Sparse | mean episodic return: 287.65 ± 334.12 -> 629.74 ± 196.75 | Helped |
| Add KEA coordination to RND-SAC | SAC · Cheetah Run Sparse | mean episodic return: 512.02 ± 466.26 -> 773.76 ± 162.74 | Helped |
| Add KEA coordination to RND-SAC | SAC · Reacher Hard Sparse | mean episodic return: 790.32 ± 143.26 -> 874.61 ± 94.58 | Helped |
| Add KEA coordination to NovelD-SAC | SAC · Walker Run Sparse | mean episodic return: 553.26 ± 191.03 -> 706.47 ± 389.23 | Helped |
| Add KEA coordination to NovelD-SAC | SAC · Cheetah Run Sparse | mean episodic return: 647.29 ± 382.58 -> 734.67 ± 316.95 | Helped |
| Add KEA coordination to NovelD-SAC | SAC · Reacher Hard Sparse | mean episodic return: 860.40 ± 76.15 -> 837.12 ± 68.95 | Hurt |
Surprising findings
- KEA-RND-SAC did not improve over RND-DQN because epsilon-greedy exploration is independent of novelty, so the two strategies do not interact.
- On the 2D navigation task, KEA-NovelD-SAC matched NovelD-SAC in final return (0.604 vs 0.607), with gains only in convergence speed.
Limitations
- Restricted to off-policy learning because the standard agent shares experience with the target policy.
- Switching threshold sigma is a sensitive hyperparameter that varies by task (1.0 for 2D navigation, 0.75 for DM Control).
- Evaluation is limited to small-scale tasks (2D grid, DeepSea, three DM Control tasks) with five seeds.
Experimental setup
Datasets: DeepSea DeepMind Control Suite (Walker Run Sparse, Cheetah Run Sparse, Reacher Hard Sparse) custom 2D navigation (41x41 grid)
Benchmarks: 2D Navigation DeepSea DeepMind Control Suite sparse tasks
Metrics: mean episodic return standard deviation over five seeds
Baselines: SAC RND-SAC NovelD-SAC DeRL SOFE DQN Soft Q-Learning
Builds on: Soft Actor-Critic Random Network Distillation NovelD
Closest papers by meaning
- Wonder Wins Ways: Curiosity-Driven Exploration through Multi-Agent Contextual Calibration (NeurIPS 2025 · similarity 0.85)
- Improving Intrinsic Exploration by Creating Stationary Objectives (ICLR 2024 · similarity 0.85)
- CIG: Exploration via Conditional Information Gain (NeurIPS 2026 · similarity 0.85)
- Exploration from a Primal-Dual Lens: Value-Incentivized Actor-Critic Methods for Sample-Efficient Online RL (NeurIPS 2025 · similarity 0.85)
- Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration (NeurIPS 2026 · similarity 0.84)
- MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization (ICLR 2025 · similarity 0.84)
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