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Subtask-Aware Visual Reward Learning from Segmented Demonstrations

ICLR 2025 · Reinforcement learning › Imitation learning · approach: Imitation combined with RL

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Proposes REDS, a visual reward learning framework that trains a subtask-conditioned dense reward model from subtask-segmented action-free demonstrations using EPIC loss, contrastive subtask alignment, and iterative fine-tuning, evaluated on Meta-World, FurnitureBench, and RLBench.

Problem

Reward engineering for long-horizon, multi-subtask robotic manipulation is laborious, and existing video-based reward learners give context-unaware signals and need explicit subtask information or suffer mode collapse.

Approach

Treat subtask segmentation of demonstrations as a ground-truth reward and train a causal-transformer reward model conditioned on subtask text embeddings by minimizing the EPIC distance to it, plus a contrastive loss so the subtask can be inferred from video alone at online time.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use REDS instead of IQL trained with 500 expert demonstrationsFurnitureBench One Leg · FurnitureBench One Legcompleted subtasks: 2.45 compared to 1.8Helped
Replace EPIC loss with regression to subtask segmentation (ablation)REDS · Meta-world Door Open and Drawer Opensuccess rateHurt
Remove subtask embeddings and use only video representations (ablation)REDS · Meta-world Door Open and Drawer Opensuccess rateHurt
Remove the progressive reward regularization loss (ablation)REDS · Meta-world Door Open and Drawer Opensuccess rateHurt
Replace pre-trained visual representations with a CNN image encoder (ablation)REDS · Meta-world Door Open and Drawer Opensuccess rateHurt
Remove the causal transformer and concatenate pre-trained visual representations (ablation)REDS · Meta-world Door Open and Drawer Opensuccess rateHurt
Fine-tune with additional suboptimal demonstrations (ablation)REDS · Meta-world Door Open and Drawer Opensuccess rateHelped
Increase the number of expert demonstrations used for reward learning (ablation)REDS · Meta-world Door Open and Drawer Opensuccess rateHelped
Set progressive-reward regularization strength epsilon to 0.5 (ablation)REDS · Meta-worldsuccess rateHelped
Use a lower-percentile threshold for subtask inference (ablation)REDS · Meta-worldsuccess rateHurt
Fine-tune the reward model with additional suboptimal demonstrations (ablation)REDS · Suboptimal demonstrationssubtask identification precisionHelped
Use REDS rather than baselines that do not explicitly incorporate subtask informationRL agents · Meta-worldsuccess rateHelped

Surprising findings

Limitations

Experimental setup

Datasets: Meta-world demonstrations (scripted) FurnitureBench One Leg demonstrations RLBench Take Umbrella Out of Umbrella Stand demonstrations (Panda and Sawyer)

Benchmarks: Meta-world FurnitureBench RLBench

Metrics: success rate average number of completed subtasks EPIC distance

Baselines: Human-engineered reward ORIL Rank2Reward VIPER DrS CLIP LIV Diffusion Reward

Builds on: EPIC VIPER DrS DreamerV3 CLIP

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