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DrS: Learning Reusable Dense Rewards for Multi-Stage Tasks

ICLR 2024 · Reinforcement learning › Visual and representation RL · approach: Skill learning and diffusion policies · 0 citations (OpenAlex)

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Proposes DrS, which learns reusable dense rewards for multi-stage robot manipulation tasks by training per-stage success-vs-failure discriminators from sparse rewards and stage indicators, then reuses them to train SAC agents on unseen ManiSkill task variants.

Problem

Human-engineered dense rewards require heavy domain expertise and trial and error, and existing learned rewards (AIL discriminators, offline classifiers) are not reusable across tasks within a task family.

Approach

Train discriminators to separate success from failure trajectories (instead of agent from demonstration trajectories) so the gap does not vanish at convergence; for multi-stage tasks, train one discriminator per stage and combine them as k + alpha*tanh(D_k(s')) with stage indicators used only during training.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Reuse DrS rewards instead of semi-sparse rewardsSAC · Pick-and-Place, Turn Faucet, and Open Cabinet Door test taskssuccess rateHelped
Reuse DrS rewards instead of human-engineered rewardsSAC · Pick-and-Place and Turn Faucet test tasksperformanceNo clear effect
Use semi-sparse rewards instead of DrS rewardsSAC · Pick-and-Place, Turn Faucet, and Open Cabinet Door test taskssuccess rateHurt
Use VICE-RAQ rewards instead of DrS rewardsSAC · Pick-and-Place, Turn Faucet, and Open Cabinet Door test taskssuccess rateHurt
Use ORIL rewards instead of DrS rewardsSAC · Pick-and-Place, Turn Faucet, and Open Cabinet Door test taskssuccess rateHurt
Reduce the Pick-and-Place stage configuration from 3 stages to 2 (ablation)DrS · Pick-and-Place test taskssample efficiencyHurt
Reduce the Pick-and-Place stage configuration from 3 stages to 1 (ablation)DrS · Pick-and-Place test taskssuccess rateHurt
Preserve the stationary-object stage rather than the approach-object stage when using 2 stages (ablation)DrS · Pick-and-Place test tasksperformanceHelped
Increase the object-to-goal stage threshold from 2.5 cm to 5cm or 10cm (ablation)DrS · Pick-and-Place test tasksRL training efficiencyNo clear effect
Fine-tune the reward-learning policy with DrS rewards rather than human-engineered rewards (ablation)DrS byproduct policy · New tasksperformanceHelped
Use semi-sparse rewards to fine-tune the reward-learning policy instead of DrS rewards (ablation)DrS byproduct policy · New tasksperformanceHurt
Use point cloud inputs instead of state inputs for the reward function (ablation)DrS · Pick-and-Place test tasksperformanceNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: ManiSkill YCB EGAD PartNet-Mobility

Benchmarks: ManiSkill Pick-and-Place ManiSkill Turn Faucet ManiSkill Open Cabinet Door

Metrics: success rate sample efficiency

Baselines: Human-engineered reward Semi-sparse reward VICE-RAQ ORIL GAIL w/ stage indicators Ours w/o stage indicators

Builds on: GAIL SAC VICE ORIL ManiSkill

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