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Research map / Reinforcement learning / Visual and representation RL

Iterative Empirical Game Solving via Single Policy Best Response

ICLR 2021 · Reinforcement learning › Visual and representation RL · approach: Scalable RL systems and environments · 3 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Mixed-Oracles with Q-Mixing to reuse responses to previously encountered opponent policies and train only against the newest opponentPSRO · Gathering-SmallSumRegret: approximately 30% less regretHelped
Use Mixed-Oracles to train against the newest opponent policy and transfer prior responsesPSRO · Gathering-Smalltraining simulations: a quarter of the number of simulationsHelped
Use Mixed-Oracles to train against the newest opponent policy and transfer prior responsesPSRO · Leduc PokerSumRegretNo clear effect
Use Mixed-Oracles to train against the newest opponent policy and transfer prior responsesPSRO · Leduc Pokertraining simulations: dramatically fewer cumulative timestepsHelped
Use Mixed-Opponents with Q-Mixing to construct a single representative opponent policyPSRO · Gathering-OpenSumRegret: after 25 epochs; 50% less regretHelped
Use Mixed-Opponents with Q-Mixing to construct a single representative opponent policyPSRO · Gathering-OpenSumRegretHelped
Use Mixed-Opponents to train against a single representative opponent policyPSRO · Leduc PokerSumRegretNo clear effect
Use Mixed-Opponents to train against a single representative opponent policyPSRO · Leduc Pokertraining simulations: dramatically fewer timestepsHelped
Use Mixed-Opponents, which aggregates the joint opponent mixture into one policyPSRO · Gathering-Open, 3 playerstraining time: half of the timeHelped
Use Mixed-Opponents with shared RL hyperparametersPSRO · Gathering-Small, pure-hparamsSumRegret: half the simulation timestepsHelped
Use Mixed-Oracles and Mixed-Opponents with shared RL hyperparametersPSRO · Gathering-SmallSumRegret: in fewer timestepsHelped

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