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Iterative Empirical Game Solving via Single Policy Best Response
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Mixed-Oracles with Q-Mixing to reuse responses to previously encountered opponent policies and train only against the newest opponent | PSRO · Gathering-Small | SumRegret: approximately 30% less regret | Helped |
| Use Mixed-Oracles to train against the newest opponent policy and transfer prior responses | PSRO · Gathering-Small | training simulations: a quarter of the number of simulations | Helped |
| Use Mixed-Oracles to train against the newest opponent policy and transfer prior responses | PSRO · Leduc Poker | SumRegret | No clear effect |
| Use Mixed-Oracles to train against the newest opponent policy and transfer prior responses | PSRO · Leduc Poker | training simulations: dramatically fewer cumulative timesteps | Helped |
| Use Mixed-Opponents with Q-Mixing to construct a single representative opponent policy | PSRO · Gathering-Open | SumRegret: after 25 epochs; 50% less regret | Helped |
| Use Mixed-Opponents with Q-Mixing to construct a single representative opponent policy | PSRO · Gathering-Open | SumRegret | Helped |
| Use Mixed-Opponents to train against a single representative opponent policy | PSRO · Leduc Poker | SumRegret | No clear effect |
| Use Mixed-Opponents to train against a single representative opponent policy | PSRO · Leduc Poker | training simulations: dramatically fewer timesteps | Helped |
| Use Mixed-Opponents, which aggregates the joint opponent mixture into one policy | PSRO · Gathering-Open, 3 players | training time: half of the time | Helped |
| Use Mixed-Opponents with shared RL hyperparameters | PSRO · Gathering-Small, pure-hparams | SumRegret: half the simulation timesteps | Helped |
| Use Mixed-Oracles and Mixed-Opponents with shared RL hyperparameters | PSRO · Gathering-Small | SumRegret: in fewer timesteps | Helped |
Closest papers by meaning
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- Toward Optimal Policy Population Growth in Two-Player Zero-Sum Games (ICLR 2024 · similarity 0.90)
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