Research map / 3D vision / Gaussian splatting
3D-LMVIC: Learning-based Multi-View Image Compression with 3D Gaussian Geometric Priors
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Proposes 3D-LMVIC, a learned multi-view image codec that uses 3D Gaussian Splatting depth priors for depth-based disparity/overlap masks, a depth map compression model, and distance-based view ordering.
Problem
Multi-view image compression relies on 2D projection similarity to estimate disparities, which fails for complex, wide-baseline multi-camera disparities such as those in VR and autonomous driving.
Approach
Use 3D Gaussian Splatting to render per-view depth maps, derive pixel-wise disparities and occlusion/overlap masks from camera geometry, compress depth maps jointly with images using cross-view depth prediction, and order views with a proven matrix-based distance metric.
Key results
- On Tanks&Temples, 3D-LMVIC achieves BDBR of -47.48% (PSNR) and -63.69% (MS-SSIM) relative to MV-HEVC, beating BiSIC (-30.89%, -49.96%).
- In alignment experiments on Tanks&Temples Train scene, the proposed 3D-GS-based alignment reaches 18.14 PSNR and 0.8053 MS-SSIM, above optical flow and homography baselines.
- Removing the masks increases bitrate by 7.19% (PSNR) and 8.47% (MS-SSIM); random view ordering increases bitrate by 42.4% (PSNR) versus sorted ordering.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add cross-view information (ablation) | 3D-LMVIC · Tanks&Temples | Bitrate at PSNR: 41.07% | Helped |
| Add cross-view information (ablation) | 3D-LMVIC · Tanks&Temples | Bitrate at MS-SSIM: 44.24% | Helped |
| Align reference features before fusion (ablation) | 3D-LMVIC · Tanks&Temples | Bitrate at PSNR: 42.75% | Helped |
| Align reference features before fusion (ablation) | 3D-LMVIC · Tanks&Temples | Bitrate at MS-SSIM: 47.52% | Helped |
| Use image and depth masks (ablation) | 3D-LMVIC · Tanks&Temples | Bitrate at PSNR: 7.19% | Helped |
| Use image and depth masks (ablation) | 3D-LMVIC · Tanks&Temples | Bitrate at MS-SSIM: 8.47% | Helped |
| Add depth prediction to depth map compression (ablation) | 3D-LMVIC · Tanks&Temples | Bitrate at PSNR: 8.03% | Helped |
| Add depth prediction to depth map compression (ablation) | 3D-LMVIC · Tanks&Temples | Bitrate at MS-SSIM: 8.02% | Helped |
| Order views using the proposed sequence-ordering method instead of random ordering (ablation) | 3D-LMVIC · Tanks&Temples | Bitrate at PSNR: 42.4% | Helped |
| Order views using the proposed sequence-ordering method instead of random ordering (ablation) | 3D-LMVIC · Tanks&Temples | Bitrate at MS-SSIM: 50.64% | Helped |
| Use proposed sequence ordering instead of manual sorting (ablation) | 3D-LMVIC · Tanks&Temples | Bitrate at PSNR: 3.76% | Hurt |
| Use proposed sequence ordering instead of manual sorting (ablation) | 3D-LMVIC · Tanks&Temples | Bitrate at MS-SSIM: 2.97% | Hurt |
Surprising findings
- HAC, a 3D Gaussian compression method, has very high BDBR (e.g., 636.81% PSNR on Tanks&Temples) relative to MV-HEVC.
Limitations
- Encoder MACs (479.43G) are high relative to some baselines, and total parameter count is larger (41.92M encoder).
- Requires 3D-GS training per scene and camera calibration via SfM, adding preprocessing cost.
- HAC baseline bpp computed by training 3DGS on test data, making comparison less direct.
Experimental setup
Datasets: Tanks&Temples Mip-NeRF 360 Deep Blending
Benchmarks: Tanks&Temples Mip-NeRF 360 Deep Blending
Metrics: PSNR MS-SSIM BDBR bpp MACs runtime
Baselines: MV-HEVC HESIC HESIC+ MASIC SASIC LDMIC LDMIC-Fast BiSIC BiSIC-Fast HAC HEVC
Builds on: 3D Gaussian Splatting hyperprior entropy model quadtree partition-based entropy model LDMIC BiSIC
Closest papers by meaning
- ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS (NeurIPS 2025 · similarity 0.87)
- CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression (ICLR 2025 · similarity 0.87)
- A Global Depth-Range-Free Multi-View Stereo Transformer Network with Pose Embedding (NeurIPS 2024 · similarity 0.86)
- 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video (CVPR 2025 · similarity 0.86)
- Efficient Decoupled Feature 3D Gaussian Splatting via Hierarchical Compression (CVPR 2025 · similarity 0.86)
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS (NeurIPS 2024 · similarity 0.86)
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