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Enhancing Diversity In Parallel Agents: A Maximum State Entropy Exploration Story
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Proposes a parallel state-entropy maximization framework (PGPSE) where N parallel agents' mixture state distribution entropy is maximized via a centralized policy gradient, with concentration bounds and offline Q-learning gains on gridworlds.
Problem
Maximizing state entropy exploration when many identical agents collect data in parallel replicas of an environment, which yields redundant behavior; the question is how parallel agents should specialize their policies for efficient exploration in the finite-trial regime.
Approach
Treat parallel agents jointly by maximizing the entropy of the mixture state distribution induced by a uniform mixture of agent policies, balancing individual entropy with inter-agent KL diversity, and optimize it with a centralized REINFORCE-style policy gradient where each agent's score function is weighted by the team's empirical state entropy.
Key results
- Parallel agents (2, 4, 6) using PGPSE achieve higher normalized state entropy and larger support size than single agents with matched trajectories across Room and Maze gridworlds, over 5 seeds.
- Datasets collected by parallel PGPSE agents show higher empirical entropy than single-agent or random datasets.
- Offline Q-learning on parallel-agent datasets reaches goals across a larger number of goal states than datasets from a single max-entropy agent or a random policy.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use PGPSE with parallel agents instead of a single agent given a matching number of trajectories | PGPSE · Room-det, Room-stoc, Maze-det, Maze-stoc | normalized state entropy | Helped |
| use PGPSE with parallel agents instead of a single agent given a matching number of trajectories | PGPSE · Room-det, Room-stoc, Maze-det, Maze-stoc | support size | Helped |
| collect the dataset with parallel policies instead of a single maximum-entropy policy | PGPSE · Room-det, Room-stoc, Maze-det, Maze-stoc | normalized empirical state entropy | Helped |
| collect the dataset with parallel policies instead of a random policy | PGPSE · Room-det, Room-stoc, Maze-det, Maze-stoc | normalized empirical state entropy | Helped |
| train offline Q-learning on a parallel-agent dataset instead of a single-agent maximum-entropy dataset | offline Q-learning · Room-det, Maze-det | success rate | Helped |
| train offline Q-learning on a parallel-agent dataset instead of a random-policy dataset | offline Q-learning · Room-det, Maze-det | success rate | Helped |
| increase the parallel-agent configuration from a single agent to four agents | PGPSE · Room-det, Room-stoc, Maze-det, Maze-stoc | normalized state entropy | Helped |
| increase the parallel-agent configuration from a single agent to four agents | PGPSE · Room-det, Room-stoc, Maze-det, Maze-stoc | support size | Helped |
| add more agents as the parallel-agent count increases | PGPSE · Room-det, Room-stoc, Maze-det, Maze-stoc | marginal exploration benefit | Hurt |
Surprising findings
- Marginal benefit of adding more parallel agents diminishes as agent count grows, attributed to small state spaces.
- Parallel agents learn more deterministic individual policies than the single agent, which becomes more stochastic.
Limitations
- Evaluation limited to small discrete gridworld environments (43-state Room, 10x10 Maze).
- Single-trial (n=1) policy gradient with K=1 trajectory per agent; no continuous or high-dimensional experiments.
- Theoretical Frank-Wolfe convergence result relies on strong oracle assumptions.
Experimental setup
Datasets: gridworld Room and Maze environments (self-constructed)
Benchmarks: Room-det Room-stoc Maze-det Maze-stoc
Metrics: normalized state entropy support size offline Q-learning goal success rate
Baselines: single agent with K' trajectories random policy offline Q-learning on single-agent dataset
Builds on: state entropy maximization (Hazan et al.) finite-trials state entropy (Mutti et al.) REINFORCE policy gradient Parallel MDP
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