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Wolfpack Adversarial Attack for Robust Multi-Agent Reinforcement Learning

ICML 2025 · Multi-agent systems and games › Cooperative multi-agent RL · approach: MARL benchmarks and grouping · 0 citations (OpenAlex)

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Proposes the Wolfpack adversarial attack, which first hits one agent and then the agents most responsive to it, and WALL, a robust MARL training method that defends against it by training CTDE value-based policies under this attack.

Problem

Robust MARL policies are vulnerable to coordinated adversarial attacks in cooperative settings, since existing attacks typically target a single agent per attack without exploiting the cooperative responses of other agents.

Approach

Attack an initial agent, then identify follow-up agents whose individual Q-distributions change most in response (via KL divergence after a simulated update of Q^tot), and attack them over the next steps; choose attack timing with a Transformer planner that predicts future Q^tot reductions. WALL trains QMIX/VDN/QPLEX policies on this LPA-Dec-POMDP.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train with WALL instead of the strongest listed robust baselineQMIX · MPE Natural, mean across PP scenariosaverage cumulative reward: 515.0 \pm 1.4 -> 560.1 \pm 1.7Helped
Train with WALL instead of the strongest listed robust baselineQMIX · MPE Random Attack, mean across PP scenariosaverage cumulative reward: 499.7 \pm 2.4 -> 553.1 \pm 1.7Helped
Train with WALL instead of the strongest listed robust baselineQMIX · MPE EGA, mean across PP scenariosaverage cumulative reward: 455.5 \pm 1.5 -> 511.5 \pm 1.4Helped
Train with WALL instead of the strongest listed robust baselineQMIX · MPE Wolfpack Attack, mean across PP scenariosaverage cumulative reward: 450.9 \pm 8.4 -> 489.5 \pm 0.6Helped
Train with WALL instead of the strongest listed robust baselineQMIX · SMAC Natural, mean across scenarioswin rate: 99.3\pm0.2 -> 99.4\pm0.5Helped
Train with WALL instead of the strongest listed robust baselineQMIX · SMAC Random Attack, mean across scenarioswin rate: 87.8\pm2.4 -> 95.9\pm0.5Helped
Train with WALL instead of the strongest listed robust baselineQMIX · SMAC EGA, mean across scenarioswin rate: 87.5\pm1.6 -> 93.6\pm1.5Helped
Train with WALL instead of the strongest listed robust baselineQMIX · SMAC Wolfpack Attack, mean across scenarioswin rate: 63.5\pm3.1 -> 93.4\pm1.1Helped
Replace Random Attack with the coordinated Wolfpack attackVanilla QMIX · MPE, mean across PP scenariosaverage cumulative reward: 455.4 \pm 2.1 -> 367.6 \pm 5.0Hurt
Replace Random Attack with the coordinated Wolfpack attackVanilla QMIX · SMAC, mean across scenarioswin rate: 98.7\pm0.5 -> 39.4\pm4.5Hurt
Select the initial agent by minimizing Qtot instead of random selection (ablation)Wolfpack attack and WALL · 8m and MMMrobustnessMixed
Select follow-up agents by L2 distance instead of Q-policy change (ablation)Wolfpack attack and WALL · 8m and MMMattack severity and robustnessHurt

Surprising findings

Limitations

Experimental setup

Datasets: MPE predator-prey (PP_3/1, PP_6/2, PP_9/3) SMAC (2s3z, 3m, 3s_vs_3z, 8m, MMM, 1c3s5z)

Benchmarks: MPE predator-prey SMAC

Metrics: average cumulative reward win rate

Baselines: Vanilla QMIX RANDOM RARL RAP ERNIE ROMANCE EGA Random Attack

Builds on: QMIX RARL RAP ROMANCE ERNIE

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