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Byzantine Robust Cooperative Multi-Agent Reinforcement Learning as a Bayesian Game

ICLR 2024 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Cooperative MARL algorithms · 2 citations (OpenAlex)

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Frames Byzantine attacks in cooperative MARL as a Bayesian adversarial robust Dec-POMDP and proposes an ex interim robust equilibrium solved by a two-timescale actor-critic (EIR-MAPPO), evaluated on matrix game, LBF and SMAC.

Problem

Cooperative MARL policies become non-robust when allies fail arbitrarily (Byzantine failure) or are compromised by a non-oblivious adversary, and agents do not know which allies are adversarial.

Approach

Model Byzantine agents as nature-chosen types in a Bayesian game (BARDec-POMDP); agents act on posterior beliefs over types (ex interim equilibrium) rather than the prior (ex ante), with a robust Harsanyi-Bellman equation and a two-timescale actor-critic with belief network.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use EIR-MAPPO with posterior beliefs instead of ex ante robust MAPPO without belief (ablation)MAPPO · Toyaverage reward under diverse uncertainties: 5.81%Helped
Use EIR-MAPPO with posterior beliefs instead of ex ante robust MAPPO without belief (ablation)MAPPO · LBFaverage reward under diverse uncertainties: 5.88%Helped
Use EIR-MAPPO with posterior beliefs instead of ex ante robust MAPPO without belief (ablation)MAPPO · SMACaverage reward under diverse uncertainties: 25.45%Helped
Use EIR-MAPPO instead of MAPPOMAPPO · Toy, LBF, and SMAC under non-oblivious attacksrobust performanceHelped
Use EIR-MAPPO instead of MAPPOMAPPO · Toy, LBF, and SMAC without attackscooperative performanceNo clear effect
Use EIR-MAPPO instead of RMAACRMAAC · Observation perturbationsrobustnessNo clear effect
Use EIR-MAPPO instead of RMAACRMAAC · Unseen action perturbationsrobustnessHelped

Surprising findings

Limitations

Experimental setup

Datasets: toy iterative matrix game Level-based Foraging 12x12-4p-3f-c SMAC 4m vs 3m

Benchmarks: toy iterative matrix game Level-based Foraging 12x12-4p-3f-c SMAC 4m vs 3m

Metrics: episode reward under attack average reward across uncertainties

Baselines: MADDPG M3DDPG MAPPO RMAAC EAR-MAPPO

Builds on: MAPPO M3DDPG RMAAC Harsanyi-Bellman ad hoc coordination robust MDP

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