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Zero-Shot Reinforcement Learning via Function Encoders

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Learned state and action representations · 1 citations (OpenAlex)

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Introduces the function encoder, a learned linear-basis representation of functions (rewards or transitions) that is fed into standard RL algorithms to enable zero-shot transfer across related tasks.

Problem

Zero-shot transfer across a continuum of related RL tasks that differ in reward or transition functions requires a task representation that captures how a new task relates to previously seen tasks.

Approach

Represent each perturbing function (reward, transition, or adversary policy) as a coefficient vector over learned non-linear basis functions, computed via Monte-Carlo inner products on example data; the linear coefficient vector is passed as an extra input to the policy and value functions of any RL algorithm.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Represent transition functions with a function encoder instead of a transformerHalf-Cheetah system identification · Half-Cheetahtest MSE: 19.7% decrease in MSEHelped
Represent the average transition function with an MLP and the difference with a function encoderHalf-Cheetah system identification · Half-Cheetahtest MSE: 37.5% decrease in MSEHelped
Use an MLP without example data to predict transitionsHalf-Cheetah system identification · Half-Cheetahtest MSEHurt
Add function-encoder representations of adversary policiesPPO · Partially observable tagreturnHelped
Provide a one-hot encoding of the current adversaryPPO · Partially observable tagreturnHelped
Use adversary data directly as transformer input instead of a principled representationPPO · Partially observable tagreturnHurt
Add reward-function representations from a function encoderDQN · Ms. Pacmansuccess rate: 20% higher success rateHelped
Replace basis-function reward reconstruction with an MLP conditioned on the representation (ablation)DQN + FE · Ms. Pacmansuccess rateHurt

Surprising findings

Limitations

Experimental setup

Datasets: Half-Cheetah hidden-parameter environment Game of tag (pre-trained adversary league) Multi-task Ms. Pacman

Benchmarks: Half-Cheetah hidden-parameter system identification Partially observable game of tag Multi-task Ms. Pacman

Metrics: test MSE return success rate distance to objective cosine similarity of representations

Baselines: MLP Transformer Oracle PPO PPO + OHE PPO + Trans FB DQN + HER DQN + Trans DQN + FE (abl.)

Builds on: PPO DQN Hindsight Experience Replay forward-backward representation learning

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