atlas

Research map / Reinforcement learning / Visual and representation RL

Proto Successor Measure: Representing the Behavior Space of an RL Agent

ICML 2025 · Reinforcement learning › Visual and representation RL · approach: Probabilistic and autonomous RL · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes Proto Successor Measure (PSM), a zero-shot RL method that learns a policy-independent affine basis for all successor measures from reward-free data, so optimal policies for any reward are obtained by solving a small linear program over basis weights.

Problem

Zero-shot reinforcement learning: producing optimal policies for arbitrary downstream reward functions in a fixed environment without additional interaction, using only reward-free data.

Approach

Shows that all successor measures satisfying the Bellman flow constraints form an affine set, so they can be written as a policy-independent basis Phi times policy-specific weights w plus a bias b; a single-player objective with a discrete codebook of policy seeds learns Phi and b, and at test time a reward is optimized by a constrained linear program over w.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use PSM instead of Laplacianzero-shot policy prediction · Gridworldaverage policy error: 19.28 ± 2.34 -> 2.05 ± 1.20Helped
Use PSM instead of FBzero-shot policy prediction · Gridworldaverage policy error: 14.53 ± 0.68 -> 2.05 ± 1.20Helped
Use PSM instead of Laplacianzero-shot policy prediction · Discrete Mazeaverage policy error: 38.47 ± 7.01 -> 11.54 ± 1.07Helped
Use PSM instead of FBzero-shot policy prediction · Discrete Mazeaverage policy error: 28.80 ± 10.50 -> 11.54 ± 1.07Helped
Use affine-space dimension d=32 instead of d=128 (ablation)PSM · Walker (average across tasks)return: 689.07 -> 678.27No clear effect
Use affine-space dimension d=50 instead of d=128 (ablation)PSM · Walker (average across tasks)return: 689.07 -> 669.45No clear effect
Use affine-space dimension d=256 instead of d=128 (ablation)PSM · Walker (average across tasks)return: 689.07 -> 690.86No clear effect
Use affine-space dimension d=32 instead of d=128 (ablation)PSM · Cheetah (average across tasks)return: 607.61 -> 628.79No clear effect
Use affine-space dimension d=50 instead of d=128 (ablation)PSM · Cheetah (average across tasks)return: 607.61 -> 615.61No clear effect
Use affine-space dimension d=256 instead of d=128 (ablation)PSM · Cheetah (average across tasks)return: 607.61 -> 615.64No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: ExoRL Fetch-Reach exploratory data (DQN+RND) gridworld/four-room reward-free transitions

Benchmarks: Gridworld Four-room Discrete Maze Fetch-Reach DM Control Walker DM Control Cheetah DM Control Quadruped DM Control Pointmass

Metrics: average policy error vs oracle zero-shot task return

Baselines: Laplacian features Forward-Backward HILP

Builds on: successor features forward-backward representations proto value functions HILP ExoRL

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy