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In value-based deep reinforcement learning, a pruned network is a good network
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Shows that gradual magnitude pruning (95% sparsity) of wide ResNet value-based deep RL agents (DQN, Rainbow, IQN, DrQ(ε), CQL) improves Atari performance over dense baselines while using a small fraction of parameters.
Problem
Deep RL agents under-utilize their network parameters and suffer from plasticity loss and dormant neurons as networks scale; it is unclear whether sparse training can make value-based agents parameter-efficient.
Approach
Apply gradual magnitude pruning (cubic schedule, 20%-80% of training, target 95% sparsity) to value-based RL agents with widened Impala ResNets, so that the pruned wide network outperforms dense baselines and its performance grows with width, unlike dense networks.
Key results
- Pruning DQN with a 3x-wide Impala ResNet at 95% sparsity yields close to 60% (DQN) and 50% (Rainbow) IQM improvement over the original unpruned, unscaled architectures.
- Pruned networks' performance increases monotonically with width while dense networks' performance decreases with width.
- Pruning outperforms RigL, lottery ticket, weight decay, L2, reset and ReDo baselines across widths.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Apply gradual magnitude pruning to a width-3 Impala ResNet at 95% sparsity | DQN · Atari, 15 games | human-normalized IQM performance: close to a 60% | Helped |
| Apply gradual magnitude pruning to a width-3 Impala ResNet at 95% sparsity | Rainbow · Atari, 15 games | human-normalized IQM performance: 50% | Helped |
| Apply gradual magnitude pruning at 90% or 95% sparsity to a width-3 Impala ResNet | DQN · Atari, 15 games | performance: 33% | Helped |
| Increase width of the initial network while using gradual magnitude pruning | DQN and Rainbow · Atari, 15 games | human-normalized IQM performance | Mixed |
| Apply gradual magnitude pruning in the 100k data regime | Atari 100k agents · Atari 100k benchmark | performance | No clear effect |
| Apply gradual magnitude pruning during 40M-frame training | DrQ(ε) and DER · Atari, 40M frames | performance | Helped |
| Apply gradual magnitude pruning | CQL and CQL+C51 · Atari offline RL, 17 games | interquantile mean performance | Helped |
| Apply gradual magnitude pruning to width-5 networks | SAC · Walker2d-v2 and Ant-v2 | return | Helped |
| Apply gradual magnitude pruning to width-5 networks | SAC · Three remaining MuJoCo environments | return | No clear effect |
| Use the original CNN architecture rather than the Impala ResNet (ablation) | DQN with gradual magnitude pruning · Atari | performance | No clear effect |
| Replace gradual pruning with a fixed final mask and original initialization (ablation) | DQN · Atari, 40M frames | performance | Hurt |
| Use RigL instead of gradual magnitude pruning (ablation) | DQN · Atari | performance | Hurt |
Surprising findings
- Dense networks' performance decreases monotonically as width increases, whereas pruned networks improve with width.
- Pruning gave no gains on the low-data Atari 100k regime, and no gains on SAC/PPO MuJoCo in most environments.
Limitations
- Most experiments use 40M frames rather than the standard 200M, and the pruning schedule must be adjusted for different training lengths.
- No gains on Atari 100k low-data regime and limited gains on SAC/PPO MuJoCo in most environments.
- Experiments run on NVIDIA P100 GPUs; the paper notes the pruned sparse networks do not yet benefit from sparse hardware acceleration.
Experimental setup
Datasets: Arcade Learning Environment (15-game subset) Atari 100k 26-game set Atari 60-game set 17-game offline dataset from DQN replay (5%) MuJoCo
Benchmarks: Arcade Learning Environment (15 games) Atari 2600 full 60-game suite Atari 100k MuJoCo (SAC, PPO)
Metrics: human-normalized interquantile mean (IQM) return srank dormant neuron fraction Q-variance parameter norm
Baselines: dense DQN dense Rainbow lottery ticket RigL weight decay L2 normalization network reset ReDo
Builds on: gradual magnitude pruning (Zhu & Gupta) Impala ResNet DQN Rainbow JaxPruner Dopamine
Closest papers by meaning
- Network Sparsity Unlocks the Scaling Potential of Deep Reinforcement Learning (ICML 2025 · similarity 0.88)
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- Jointly Training and Pruning CNNs via Learnable Agent Guidance and Alignment (CVPR 2024 · similarity 0.85)
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