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In value-based deep reinforcement learning, a pruned network is a good network

ICML 2024 · Reinforcement learning › Policy gradient and actor-critic · approach: Regularized scalable deep value learning · 0 citations (OpenAlex)

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Shows that gradual magnitude pruning (95% sparsity) of wide ResNet value-based deep RL agents (DQN, Rainbow, IQN, DrQ(ε), CQL) improves Atari performance over dense baselines while using a small fraction of parameters.

Problem

Deep RL agents under-utilize their network parameters and suffer from plasticity loss and dormant neurons as networks scale; it is unclear whether sparse training can make value-based agents parameter-efficient.

Approach

Apply gradual magnitude pruning (cubic schedule, 20%-80% of training, target 95% sparsity) to value-based RL agents with widened Impala ResNets, so that the pruned wide network outperforms dense baselines and its performance grows with width, unlike dense networks.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Apply gradual magnitude pruning to a width-3 Impala ResNet at 95% sparsityDQN · Atari, 15 gameshuman-normalized IQM performance: close to a 60%Helped
Apply gradual magnitude pruning to a width-3 Impala ResNet at 95% sparsityRainbow · Atari, 15 gameshuman-normalized IQM performance: 50%Helped
Apply gradual magnitude pruning at 90% or 95% sparsity to a width-3 Impala ResNetDQN · Atari, 15 gamesperformance: 33%Helped
Increase width of the initial network while using gradual magnitude pruningDQN and Rainbow · Atari, 15 gameshuman-normalized IQM performanceMixed
Apply gradual magnitude pruning in the 100k data regimeAtari 100k agents · Atari 100k benchmarkperformanceNo clear effect
Apply gradual magnitude pruning during 40M-frame trainingDrQ(ε) and DER · Atari, 40M framesperformanceHelped
Apply gradual magnitude pruningCQL and CQL+C51 · Atari offline RL, 17 gamesinterquantile mean performanceHelped
Apply gradual magnitude pruning to width-5 networksSAC · Walker2d-v2 and Ant-v2returnHelped
Apply gradual magnitude pruning to width-5 networksSAC · Three remaining MuJoCo environmentsreturnNo clear effect
Use the original CNN architecture rather than the Impala ResNet (ablation)DQN with gradual magnitude pruning · AtariperformanceNo clear effect
Replace gradual pruning with a fixed final mask and original initialization (ablation)DQN · Atari, 40M framesperformanceHurt
Use RigL instead of gradual magnitude pruning (ablation)DQN · AtariperformanceHurt

Surprising findings

Limitations

Experimental setup

Datasets: Arcade Learning Environment (15-game subset) Atari 100k 26-game set Atari 60-game set 17-game offline dataset from DQN replay (5%) MuJoCo

Benchmarks: Arcade Learning Environment (15 games) Atari 2600 full 60-game suite Atari 100k MuJoCo (SAC, PPO)

Metrics: human-normalized interquantile mean (IQM) return srank dormant neuron fraction Q-variance parameter norm

Baselines: dense DQN dense Rainbow lottery ticket RigL weight decay L2 normalization network reset ReDo

Builds on: gradual magnitude pruning (Zhu & Gupta) Impala ResNet DQN Rainbow JaxPruner Dopamine

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