Research map / Reinforcement learning / Policy gradient and actor-critic
Learning the Target Network in Function Space
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Proposes Lookahead-Replicate (LR), which replaces parameter-copying of the target network with gradient-based function-space matching of target and online value functions, with convergence analysis and improved Rainbow results on Atari.
Problem
Target-network updates in value-function approximation enforce parameter equivalence between online and target networks, which is stricter than needed for learning a single value function.
Approach
Replace the parameter-copy target update with a Replicate step that minimizes the value (or distributional cross-entropy) discrepancy between target and online networks via gradient descent, so the two parameter sets may differ while their value functions match; a Lookahead step performs the Bellman bootstrapping update.
Key results
- LR with all-action variant outperforms Rainbow with frequency-based and Polyak target updates on 6 Atari games, averaged over 5 seeds.
- Performance vs K_R shows an inverted-U shape; intermediate K_R=800 (0.1 x K_L) performs best among tested values.
- On all 55 Atari games, LR outperforms Rainbow on both frame-based and gradient-step-based comparisons.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the LR target-network update instead of Rainbow's standard target-network update | Rainbow · Atari (55 games) | median human-normalized score | Helped |
| Use the all-action variant instead of the one-action variant (ablation) | LR · Atari (6 games) | median human-normalized score | Helped |
| Vary the number of target-network updates in the Replicate step (ablation) | LR · Atari (6 games) | area under the curve | Mixed |
| Tune the hard target-update frequency (ablation) | Rainbow · Atari | performance | No clear effect |
| Use Polyak-based instead of frequency-based target updates (ablation) | Rainbow · Atari (6 games) | performance | No clear effect |
Surprising findings
- Polyak target update is roughly as effective as the frequency-based update in Rainbow.
- Learned online and target parameters differ in norm under LR, indicating solutions with theta differing from w.
Limitations
- Convergence theory relies on strong convexity and Lipschitz assumptions, shown in linear settings.
- Only a 6-game subset was used for hyperparameter ablation; K_R tuned on it.
- Learning rate for Replicate not tuned.
Experimental setup
Datasets: Atari 2600 games
Benchmarks: Atari 2600 (6-game subset) Atari 55 games
Metrics: human-normalized median score area under curve parameter norm
Baselines: Rainbow (frequency-based target update) Rainbow (Polyak target update)
Builds on: Rainbow DQN C51 Dopamine
Closest papers by meaning
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