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Mixtures of Experts Unlock Parameter Scaling for Deep RL
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Replaces the penultimate layer of value-based deep RL agents (DQN, Rainbow, and others) with Soft MoE or Top-1 MoE modules to make performance scale with parameter count on Atari.
Problem
Scaling parameter count in value-based deep RL often hurts performance, unlike supervised learning where larger models improve; deep RL networks under-utilize their parameters.
Approach
Insert Mixture-of-Experts modules (mainly Soft MoE with per-convolution tokens) in place of the penultimate dense layer of DQN/Rainbow-style networks so that performance improves with the number of experts, while naive widening of the layer degrades performance.
Key results
- In Rainbow, increasing Soft MoE experts from 1 to 8 yields roughly a 20% performance improvement, whereas widening the baseline penultimate layer from 1x to 8x decreases performance by around 40%.
- Soft MoE with CQL+C51 offline attains the best aggregate final performance among the offline variants tested.
- Soft MoE shows no real difference from baseline at 100k interactions but gains when trained for 50M steps, particularly with DER.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace the penultimate layer with Soft MoE and increase the expert count from 1 to 8 | Rainbow · 20 Atari games | IQM performance: 20% | Helped |
| Widen the penultimate layer from multiplier 1 to 8 | Rainbow baseline · 20 Atari games | IQM performance: around 40% | Hurt |
| Use Soft MoE instead of the baseline | DQN and Rainbow · 20 Atari games | IQM performance | Helped |
| Use Top1-MoE instead of the baseline | DQN and Rainbow · 20 Atari games | IQM performance | Mixed |
| Increase the number of experts (ablation) | Soft MoE · 20 Atari games | IQM performance | Helped |
| Increase the number of experts (ablation) | Top1-MoE · 20 Atari games | IQM performance | No clear effect |
| Use smaller experts while retaining Soft MoE (ablation) | Soft MoE · DQN and Rainbow, 20 Atari games | IQM performance | No clear effect |
| Replace the learned Soft MoE Φ with a random matrix (ablation) | Soft MoE with one expert · Rainbow | Performance | Hurt |
| Use PerFeat tokenization instead of PerConv (ablation) | Soft MoE · Rainbow, 8 experts | Performance | Hurt |
| Use PerFeat tokenization instead of PerConv (ablation) | Top1-MoE · Rainbow, 8 experts | Performance | Helped |
| Use PerSamp tokenization (ablation) | Soft MoE and Top1-MoE · Rainbow, 8 experts | Performance | Hurt |
| Add load-balancing losses (ablation) | Top1-MoE · DQN and Rainbow | Performance | No clear effect |
Surprising findings
- Widening the baseline penultimate layer hurts performance substantially, while the same capacity added as MoE experts helps.
- Top1-MoE helps only in Rainbow and does not improve with more experts; adding load-balancing losses does not rescue it.
Limitations
- Evaluation focuses on value-based agents on Atari; PPO/SAC experiments in MuJoCo showed no significant gains for Soft MoE.
- Causal link between MoE stabilizing metrics (NTK rank, dormant neurons) and performance is not claimed.
- Top1-MoE does not show parameter scalability, and the work covers single-task off-policy settings only.
Experimental setup
Datasets: Arcade Learning Environment 20-game subset Arcade Learning Environment 60-game set Arcade Learning Environment 26-game Atari 100k set offline DQN replay data (5%, 10%, 50%)
Benchmarks: Atari 20-game subset Atari 60 games Atari 100k (26 games) offline Atari (17 games)
Metrics: interquartile mean (IQM) human-normalized score 95% stratified bootstrap confidence intervals dormant neuron fraction feature rank NTK rank feature norm
Baselines: DQN Rainbow Top1-MoE CQL CQL+C51 DrQ(epsilon) DER widened penultimate layer baseline
Builds on: Soft MoE DQN Rainbow Dopamine Impala ResNet
Closest papers by meaning
- How to Scale Mixture-of-Experts: From muP to the Maximally Scale-Stable Parameterization (NeurIPS 2026 · similarity 0.90)
- Joint MoE Scaling Laws: Mixture of Experts Can Be Memory Efficient (ICML 2025 · similarity 0.89)
- Mastering Massive Multi-Task Reinforcement Learning via Mixture-of-Expert Decision Transformer (ICML 2025 · similarity 0.89)
- On the Expressive Power of Mixture-of-Experts for Structured Complex Tasks (NeurIPS 2025 · similarity 0.88)
- Mixture-of-Experts Meets In-Context Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
- Don't flatten, tokenize! Unlocking the key to SoftMoE's efficacy in deep RL (ICLR 2025 · similarity 0.87)
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