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Mixtures of Experts Unlock Parameter Scaling for Deep RL

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Scalable RL systems and environments · 3 citations (OpenAlex)

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Replaces the penultimate layer of value-based deep RL agents (DQN, Rainbow, and others) with Soft MoE or Top-1 MoE modules to make performance scale with parameter count on Atari.

Problem

Scaling parameter count in value-based deep RL often hurts performance, unlike supervised learning where larger models improve; deep RL networks under-utilize their parameters.

Approach

Insert Mixture-of-Experts modules (mainly Soft MoE with per-convolution tokens) in place of the penultimate dense layer of DQN/Rainbow-style networks so that performance improves with the number of experts, while naive widening of the layer degrades performance.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace the penultimate layer with Soft MoE and increase the expert count from 1 to 8Rainbow · 20 Atari gamesIQM performance: 20%Helped
Widen the penultimate layer from multiplier 1 to 8Rainbow baseline · 20 Atari gamesIQM performance: around 40%Hurt
Use Soft MoE instead of the baselineDQN and Rainbow · 20 Atari gamesIQM performanceHelped
Use Top1-MoE instead of the baselineDQN and Rainbow · 20 Atari gamesIQM performanceMixed
Increase the number of experts (ablation)Soft MoE · 20 Atari gamesIQM performanceHelped
Increase the number of experts (ablation)Top1-MoE · 20 Atari gamesIQM performanceNo clear effect
Use smaller experts while retaining Soft MoE (ablation)Soft MoE · DQN and Rainbow, 20 Atari gamesIQM performanceNo clear effect
Replace the learned Soft MoE Φ with a random matrix (ablation)Soft MoE with one expert · RainbowPerformanceHurt
Use PerFeat tokenization instead of PerConv (ablation)Soft MoE · Rainbow, 8 expertsPerformanceHurt
Use PerFeat tokenization instead of PerConv (ablation)Top1-MoE · Rainbow, 8 expertsPerformanceHelped
Use PerSamp tokenization (ablation)Soft MoE and Top1-MoE · Rainbow, 8 expertsPerformanceHurt
Add load-balancing losses (ablation)Top1-MoE · DQN and RainbowPerformanceNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Arcade Learning Environment 20-game subset Arcade Learning Environment 60-game set Arcade Learning Environment 26-game Atari 100k set offline DQN replay data (5%, 10%, 50%)

Benchmarks: Atari 20-game subset Atari 60 games Atari 100k (26 games) offline Atari (17 games)

Metrics: interquartile mean (IQM) human-normalized score 95% stratified bootstrap confidence intervals dormant neuron fraction feature rank NTK rank feature norm

Baselines: DQN Rainbow Top1-MoE CQL CQL+C51 DrQ(epsilon) DER widened penultimate layer baseline

Builds on: Soft MoE DQN Rainbow Dopamine Impala ResNet

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