Research map / Multi-agent systems and games / Games and equilibria
Optimally Solving Two-Agent Decentralized POMDPs Under One-Sided Information Sharing
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use linear value representation (HSVI1) instead of PWLC with enumeration (HSVI2) or MILP (HSVI3) | HSVI variants for one-sided Dec-POMDPs · mabc, tiger, Grid3x3corners, Recycling, boxPushing, Mars | running time: mabc: 0.004 s vs 0.02 s (HSVI2) and 0.8 s (HSVI3) | Helped |
| Use PWLC representation with enumeration (HSVI2) instead of linear (HSVI1) | HSVI variants · Recycling, boxPushing, Grid3x3corners | number of iterations to converge: Recycling #it 83 (HSVI1(1)) vs 50 (HSVI2) | Helped |
| Use PWLC with enumeration (HSVI2) instead of MILP action selection (HSVI3) | HSVI2 vs HSVI3 · small and medium domains | running time | Helped |
| Increase history length m in HSVI1(m) from 1 to larger values (ablation) | HSVI1(m) on tiger · tiger | convergence (gap at s0): HSVI1(1) gap -0.139; HSVI1(7) gap 0.0 with lower bound 37.5 | Mixed |
| Use small history length m (1,2,6) in HSVI1(m) (ablation) | HSVI1(m) on tiger · tiger | bound consistency (lower above upper) | Hurt |
| Use linear HSVI1 with m=1 on Mars vs HSVI2/HSVI3 PWLC variants | HSVI1(1) · Mars | running time: 34.0906 s vs 13196.4 s (HSVI2) and 19045.7 s (HSVI3) | Helped |
| Use HSVI2 (PWLC enumeration) on Grid3x3corners with largest observation set | HSVI2 · Grid3x3corners | completion: out of memory | Hurt |
Closest papers by meaning
- Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approach (ICML 2024 · similarity 0.88)
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- Revelations: A Decidable Class of POMDPs with Omega-Regular Objectives (AAAI 2025 · similarity 0.86)
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- Locally Interdependent Multi-Agent MDP: Theoretical Framework for Decentralized Agents with Dynamic Dependencies (ICML 2024 · similarity 0.85)
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