Research map / Reinforcement learning / Policy gradient and actor-critic
Target-Aligned Reinforcement Learning
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Proposes Target-Aligned RL (TARL), which oversamples a minibatch and keeps the m transitions whose offline (target-network) and online TD errors agree most, improving DQN/DDQN/PER/ReaPER on MinAtar and Atari and SAC on MuJoCo-style tasks.
Problem
Target networks stabilize value-based deep RL but create a stability-recency tradeoff: slow target updates are stable but stale, hindering convergence.
Approach
A per-transition Target Alignment Score compares offline (target-network) and online TD errors; alignment-based oversampling draws m+b transitions and trains only on the m best-aligned ones, filtering stale or misaligned updates without changing the target or hyperparameters.
Key results
- TA-DDQN achieved a median peak score gain of 38.18% over DDQN on Atari-10 (mean nAUC gain 151.88%) with a 3.29% wall-clock overhead.
- TA-SAC improved mean nAUC by 10.65% across six continuous control environments, with 5 of 6 environments improved, at a 17.82% wall-clock increase.
- On MinAtar, TA-DQN improved nAUC over DQN in all four games, and TA-PER and TA-ReaPER also outperformed their non-aligned counterparts on average.
Surprising findings
- Doubling the batch size for vanilla DDQN underperformed both TA-DDQN and DDQN, indicating gains are not merely from extra forward passes.
- TA-SAC slightly underperformed SAC on Walker2d (-0.7 nAUC).
Limitations
- Naive TA-SAC adds about 17.8% wall-clock time because SAC does not natively perform online forward passes on sampled batches.
- Alignment can co-fail since the online and target networks share an ancestor; alignment is necessary but not sufficient.
- Alternatives such as prioritized sampling and loss weighting were not evaluated; only oversampling was studied.
Experimental setup
Datasets: Atari-10 MinAtar Ant-v4 BipedalWalker-v3 Hopper-v4 Humanoid-v4 Swimmer-v4 Walker2d-v4
Benchmarks: Atari-10 MinAtar Ant-v4 BipedalWalker-v3 Hopper-v4 Humanoid-v4 Swimmer-v4 Walker2d-v4
Metrics: normalized area under the curve (nAUC) peak score gain wall-clock time overhead batch alignment
Baselines: DDQN DQN SAC PER ReaPER DQN (2m) doubled batch size
Builds on: DQN Double DQN Prioritized Experience Replay ReaPER Soft Actor-Critic
Closest papers by meaning
- Learning the Target Network in Function Space (ICML 2024 · similarity 0.87)
- Stable Gradients for Stable Learning at Scale in Deep Reinforcement Learning (NeurIPS 2025 · similarity 0.86)
- PARL: A Unified Framework for Policy Alignment in Reinforcement Learning from Human Feedback (ICLR 2024 · similarity 0.85)
- ARS: Adaptive Reward Scaling for Multi-Task Reinforcement Learning (ICML 2025 · similarity 0.85)
- Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning (NeurIPS 2025 · similarity 0.84)
- STAIR: Addressing Stage Misalignment through Temporal-Aligned Preference Reinforcement Learning (NeurIPS 2025 · similarity 0.84)
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