Research map / Multi-agent systems and games / Cooperative multi-agent RL
LAGMA: LAtent Goal-guided Multi-Agent Reinforcement Learning
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Proposes LAGMA, which learns a quantized latent state space with a modified VQ-VAE (coverage loss), stores top-k goal-reaching latent trajectories, and adds a latent goal-guided intrinsic reward to the TD target in cooperative MARL.
Problem
Cooperative MARL agents learn slowly and often fail to reach semantic goals (e.g., defeating all enemies, scoring a goal) in complex dense or sparse reward tasks, and goal-conditioned RL ideas do not transfer easily to MARL.
Approach
Discretize global states with a VQ-VAE whose coverage loss spreads codebook vectors over the feasible latent space, keep top-k high-return latent trajectories per code in an extended codebook, and add a non-negative intrinsic reward for transitions onto a sampled goal-reaching path, which the authors argue yields a more accurate TD target.
Key results
- On SMAC MMM2 policy robustness test, LAGMA reaches 0.975 nominal win rate versus 0.381 for QMIX and 0.444 for LDSA (trained 1M steps).
- Extended codebook memory overhead estimated at about 2.19 MiB maximum for D_tau and 25.6 KiB for D_VQ in the example configuration.
- On SMACv2 LAGMA shows only comparable or better performance, not distinctively strong, which the authors attribute to lack of diverse reference trajectories.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use LAGMA instead of QMIX | SMAC MMM2 policy trained on nominal map · SMAC MMM2 NW(hard), NW, Nominal, SW, and SW(hard) | win rate: 0.050 ± 0.036 -> 0.275 ± 0.064; 0.138 ± 0.100 -> 0.500 ± 0.104; 0.381 ± 0.078 -> 0.975 ± 0.026; 0.194 ± 0.092 -> 0.556 ± | Helped |
| use LAGMA instead of LDSA | SMAC MMM2 policy trained on nominal map · SMAC MMM2 NW(hard), NW, Nominal, SW, and SW(hard) | win rate: 0.000 ± 0.000 -> 0.275 ± 0.064; 0.081 ± 0.047 -> 0.500 ± 0.104; 0.444 ± 0.107 -> 0.975 ± 0.026; 0.063 ± 0.049 -> 0.556 ± | Helped |
| remove coverage loss (ablation) | LAGMA · SMAC 3m and 2s3z (sparse) | performance | Hurt |
| replace timestep-dependent coverage loss with coverage loss over all codebook vectors at each timestep (ablation) | LAGMA · SMAC 3m and 2s3z (sparse) | performance | Hurt |
| use Cq0 instead of Cq,t for trajectory value estimation (ablation) | LAGMA · SMAC 3m and 2s3z (sparse) | performance stability | Hurt |
| generate the goal-reaching trajectory only at the initial state (ablation) | LAGMA · SMAC 3m and 2s3z (sparse) | performance stability | Hurt |
Surprising findings
- On SMACv2, LAGMA does not show distinctively strong performance, unlike on other benchmarks.
Limitations
- Performance on SMACv2 with diverse goals is not distinctive because only return-based storage of reference trajectories is used.
- Adds hyperparameters (codebook size, update intervals, coverage loss weight) that require per-task tuning.
- Training time is higher than some baselines on MMM2 (17.7h vs 9.8h LDSA).
Experimental setup
Datasets: SMAC Google Research Football
Benchmarks: SMAC Google Research Football SMACv2 27m_vs_30m
Metrics: win rate training time memory usage
Baselines: QMIX RODE LDSA MASER EMC
Builds on: QMIX VQ-VAE EMC MASER
Closest papers by meaning
- CM3: Cooperative Multi-goal Multi-stage Multi-agent Reinforcement Learning (ICLR 2020 · similarity 0.88)
- Multiagent Q-learning with Sub-Team Coordination (NeurIPS 2022 · similarity 0.86)
- Trajectory-Class-Aware Multi-Agent Reinforcement Learning (ICLR 2025 · similarity 0.86)
- Latent Learning Progress Drives Autonomous Goal Selection in Human Reinforcement Learning (NeurIPS 2024 · similarity 0.85)
- Efficient Episodic Memory Utilization of Cooperative Multi-Agent Reinforcement Learning (ICLR 2024 · similarity 0.85)
- Learning to Collaborate with Unknown Agents in the Absence of Reward (AAAI 2025 · similarity 0.85)
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