Research map / Multi-agent systems and games / Cooperative multi-agent RL
CM3: Cooperative Multi-goal Multi-stage Multi-agent Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train individual goal attainment first, then initialize multi-agent learning from that stage | CM3 · Cooperative navigation | episodes to convergence: more than 15k episodes faster than IAC | Helped |
| Use the two-stage curriculum and function augmentation instead of training the full Stage 2 architecture directly (ablation) | CM3 · Cooperative navigation, SUMO, and Checkers | learning speed and stability | Helped |
| Use a credit function for action-goal credit assignment instead of the QV global advantage (ablation) | CM3 · Cooperative navigation, SUMO, and Checkers | cooperative learning stability | Helped |
| Use CM3 rather than COMA | Multi-goal multi-agent learning · Cooperative navigation and SUMO | learning speed and final performance | Helped |
| Use CM3 rather than IAC | Multi-goal multi-agent learning · Cooperative navigation and SUMO | learning speed | Helped |
| Use CM3 rather than QMIX | Multi-goal multi-agent learning · Four of five evaluated environments | performance: four out of five | Helped |
| Use CM3 rather than QMIX or COMA | Multi-goal multi-agent learning · SUMO | performance | No clear effect |
| Use CM3 rather than COMA or QMIX | Multi-goal multi-agent learning · Checkers | episodes to convergence: 10k episodes faster than COMA and QMIX | Helped |
| Train with two agents and deploy in heavier traffic | CM3 · SUMO heavy traffic | sum reward | Helped |
| Use off-policy training with a persistent replay buffer | CM3 · SUMO and Checkers | performance | Helped |
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