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Information-Directed Pessimism for Offline Reinforcement Learning
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Proposes information-directed pessimism (IDP), an offline tabular RL penalty based on discrete Stein discrepancy (a one-sample test) that generalizes LCB pessimism to multimodal transitions, applied to value iteration and Q-learning.
Problem
Offline RL suffers from distribution mismatch between batch data and the current/optimal policy; standard LCB pessimism relies on unimodality assumptions that often fail and can be overly conservative.
Approach
Replace concentration-bound (LCB) penalties with a discrete Kernelized/Stein discrepancy computed in closed form over a Hamming kernel, which measures data-vs-true transition mismatch without two-sample tests and allows mixture-family transitions; the penalty is used in value iteration (IDP-VI) and asynchronous Q-learning (IDP-Q).
Key results
- IDP-VI achieves 59.74 return on Portfolio hard dataset versus 14.22 for VI-LCB (paper constants) and 58.44 for vanilla VI, approaching oracle VI at 69.0.
- On Random MDP random dataset, IDP-VI reaches 35.80 versus 31.04 for VI-LCB (tuned) and 2.14 for VI-LCB (paper constants) under oracle VI 37.03.
- Theory: IDP-VI has regret bound O(S C* / ((1-gamma)^4 T)) improving LCB by a factor 1/(1-gamma) and extends to mixture-family transitions.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use IDP-VI instead of VI Vanilla | Offline value iteration · Frozen Lake-Hard | return: 0.33 -> 0.52 | Helped |
| Use IDP-VI instead of VI-LCB (Td.) | Offline value iteration · Portfolio-Hard | return: 15.69 -> 59.74 | Helped |
| Use IDP-VI instead of VI-LCB (Td.) | Offline value iteration · DeepSea-Random | return: 2.27 -> 2.40 | Helped |
| Use IDP-VI instead of VI-LCB (Td.) | Offline value iteration · PriorMDP-Random | return: 12.93 -> 23.14 | Helped |
| Use IDP-VI instead of VI Vanilla | Offline value iteration · Random MDP-Random | return: 31.83 -> 35.80 | Helped |
| Use IDP-Q instead of QL | Offline Q-learning · Frozen Lake-Hard | return: 0.69 -> 0.73 | Helped |
| Use IDP-Q instead of QL | Offline Q-learning · Portfolio-Hard | return: 56.13 -> 56.29 | Helped |
| Use IDP-Q instead of CQL | Offline Q-learning · DeepSea-Random | return: 0.32 -> 0.03 | Hurt |
| Use IDP-Q instead of QL | Offline Q-learning · PriorMDP-Random | return: 15.81 -> 15.50 | Hurt |
| Use IDP-Q instead of QL | Offline Q-learning · Random MDP-Random | return: 23.03 -> 26.65 | Helped |
Surprising findings
- Reported LCB penalties with paper-specified constants can underperform even vanilla value iteration without any penalty (e.g., FrozenLake 0.01 vs 0.73 for VI-Vanilla... and PriorMDP-type cases), suggesting LCB is hard to tune in practice.
Limitations
- Stein penalty computation scales poorly with batch size (cubic per step), requiring coreset approximations.
- Analysis restricted to finite discrete tabular state and action spaces.
- Score-function estimation from offline data relies on optimistic transition estimates; the theory uses true score when available.
Experimental setup
Datasets: Portfolio Optimization Frozen Lake DeepSea PriorMDP Random MDP
Benchmarks: Portfolio Optimization Frozen Lake DeepSea PriorMDP Random MDP
Metrics: cumulative test return
Baselines: VI-LCB (Rashidinejad et al., 2021) VI Vanilla Q-learning Q-LCB (Shi et al., 2022) CQL (Kumar et al., 2020) VI with oracle model
Builds on: Pessimistic value iteration (VI-LCB) Asynchronous Q-learning with LCB Information-directed sampling Discrete Stein discrepancy (Yang et al., 2018) Conservative Q-learning
Closest papers by meaning
- A Unified Principle of Pessimism for Offline Reinforcement Learning under Model Mismatch (NeurIPS 2024 · similarity 0.92)
- Information-Directed Offline-to-Online Reinforcement Learning (NeurIPS 2026 · similarity 0.90)
- Dynamic Uncertainty Estimation for Offline Reinforcement Learning (AAAI 2025 · similarity 0.89)
- Pessimism Meets Risk: Risk-Sensitive Offline Reinforcement Learning (ICML 2024 · similarity 0.89)
- Exclusively Penalized Q-learning for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
- Worst-Case Offline Reinforcement Learning with Arbitrary Data Support (NeurIPS 2024 · similarity 0.89)
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