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Information-Directed Offline-to-Online Reinforcement Learning
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Formalises offline-to-online residual uncertainty as conditional mutual information and proposes information-directed sampling (IDS) with a regret bound via a ratio certificate, a dominated-probe separation from Thompson sampling, and ROID, a deep IDS selector on TD3+BC ensembles evaluated on D4RL.
Problem
Offline-to-online learning warm-starts a policy from offline data, but the remaining exploration problem (residual uncertainty after conditioning on offline data) is not isolated; existing methods rely on heuristics for the offline-to-online transition.
Approach
Use information-directed sampling, selecting actions that minimise squared regret over information gain conditioned on the offline dataset; a reference Thompson sampling policy serves as a witness so that its information-ratio bound transfers to IDS, and the summed information gains collapse to the conditional mutual information I(chi; tau_{1:T} | D_N).
Key results
- ROID achieves the highest summed online D4RL score of 648.9 versus 633.2 for BOORL across six tasks, best on 4 of 6 tasks.
- On the hidden-mode bandit at N=1000 (p_N=0.0066), IDS0 achieves cumulative regret 0.15 versus 3.31 for greedy/UCB and 1.79 for TS.
- On the biased contextual bandit at N=20, IDS0.5 achieves regret 3.57 versus 10.64 for TS and 42.85 for greedy.
Surprising findings
- Greedy and UCB fail entirely at N=1000 in the hidden-mode bandit, while vanilla IDS probes the dominated action; regularised IDS with eta>0 can fail there.
- In the biased contextual bandit at N=100, UCB outperforms IDS0.5, showing regularisation over-regularises when the warm start is accurate.
Limitations
- Theoretical guarantees hold only for the known-dynamics Bayesian linear-reward model; the deep ROID variant uses ensemble surrogates without formal guarantees.
- D4RL experiments use only six locomotion tasks with 3 seeds for ROID and no code or data release is stated.
- Structural separation is shown on a finite hand-constructed instance, not a universal result.
Experimental setup
Datasets: D4RL hopper-medium-v2 D4RL hopper-medium-replay-v2 D4RL walker2d-medium-v2 D4RL walker2d-medium-replay-v2 D4RL halfcheetah-medium-v2 D4RL halfcheetah-medium-replay-v2
Benchmarks: D4RL hopper, walker2d, halfcheetah (medium, medium-replay) hidden-mode bandit biased linear contextual bandit
Metrics: cumulative regret normalised return
Baselines: greedy UCB TS RLPD ODT PEX Cal-QL BOORL
Builds on: information-directed sampling Thompson sampling information ratio TD3+BC BOORL
Closest papers by meaning
- Bayesian Design Principles for Offline-to-Online Reinforcement Learning (ICML 2024 · similarity 0.92)
- Offline-Online Reinforcement Learning for Linear Mixture MDPs (NeurIPS 2026 · similarity 0.91)
- From Static Policies to Adaptive Priors in Offline Reinforcement Learning (NeurIPS 2026 · similarity 0.91)
- Sample Complexity of Distributionally Robust Off-Dynamics Reinforcement Learning with Online Interaction (ICML 2025 · similarity 0.90)
- Selective Uncertainty Propagation in Offline RL (AAAI 2025 · similarity 0.90)
- Information-Directed Pessimism for Offline Reinforcement Learning (ICML 2024 · similarity 0.90)
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