Research map / Reinforcement learning / Visual and representation RL
Human-Timescale Adaptation in an Open-Ended Task Space
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use AdA for multi-trial adaptation instead of a single-trial-trained baseline | AdA · XLand single-agent held-out test tasks | last-trial score | Helped |
| Use Transformer-XL memory instead of a vanilla recurrent network (ablation) | AdA · XLand single-agent adaptation tasks | last-trial score | Helped |
| Add attention memory to a recurrent network (ablation) | AdA · XLand single-agent adaptation tasks | last-trial score | Helped |
| Use no-op filtering instead of uniform task sampling (ablation) | AdA · XLand single-agent test tasks | last-trial score | Helped |
| Use prioritized level replay instead of uniform task sampling (ablation) | AdA · XLand single-agent test tasks | last-trial score | Helped |
| Use prioritized level replay instead of no-op filtering (ablation) | AdA · XLand single-agent test tasks, especially at higher trial counts | last-trial score | Helped |
| Increase Transformer parameter count (ablation) | AdA · XLand held-out test tasks | test score | Helped |
| Increase Transformer-XL memory length (ablation) | AdA · XLand held-out test tasks | test score | Helped |
| Increase the size of the training task pool (ablation) | AdA · XLand held-out test tasks | test score | Helped |
| Increase the complexity of the training task distribution (ablation) | AdA · XLand test tasks | test score | Helped |
| Kickstart training with teacher distillation (ablation) | AdA · XLand multi-agent test tasks | test score | Helped |
| Train with a larger maximum number of trials (ablation) | AdA · XLand held-out test tasks at long adaptation horizons | last-trial score | Helped |
Closest papers by meaning
- Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversity (NeurIPS 2024 · similarity 0.90)
- Behavioral Exploration: Learning to Explore via In-Context Adaptation (ICML 2025 · similarity 0.89)
- SEEA-R1: Tree-Structured Reinforcement Fine-Tuning for Self-Evolving Embodied Agents (NeurIPS 2025 · similarity 0.88)
- SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning (NeurIPS 2026 · similarity 0.88)
- AMAGO-2: Breaking the Multi-Task Barrier in Meta-Reinforcement Learning with Transformers (NeurIPS 2024 · similarity 0.88)
- Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Tasks (ICLR 2025 · similarity 0.88)
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