Research map / Multi-agent systems and games / Games and equilibria
Networked Anti-coordination Games Meet Graphical Dynamical Systems: Equilibria and Convergence
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use self-non-essential rather than self-essential decisions | Anti-coordination games, sequential and synchronous · NE existence and finding | computational complexity: NP-hard -> P | Helped |
| Use self-non-essential rather than self-essential decisions | Synchronous anti-coordination games · Limit-cycle convergence | worst-case convergence steps: O(m) -> O(m) | No clear effect |
| Use self-non-essential rather than self-essential decisions | Sequential anti-coordination games · Limit-cycle convergence | worst-case convergence steps: NA -> O(m) | Helped |
| Use self-non-essential rather than self-essential decisions | Synchronous anti-coordination games · Small-world | average convergence steps: 14.41 -> 12.71 | Helped |
| Use self-non-essential rather than self-essential decisions | Synchronous anti-coordination games · Scale-free | average convergence steps: 12.78 -> 11.66 | Helped |
| Use self-non-essential rather than self-essential decisions | Synchronous anti-coordination games · Gnp | average convergence steps: 13.09 -> 12.71 | Helped |
| Use self-non-essential rather than self-essential decisions | Synchronous anti-coordination games · astroph | average convergence steps: 17.31 -> 13.72 | Helped |
| Use self-non-essential rather than self-essential decisions | Synchronous anti-coordination games · google+ | average convergence steps: 7.36 -> 7.05 | Helped |
| Use self-non-essential rather than self-essential decisions | Synchronous anti-coordination games · Deezer | average convergence steps: 14.41 -> 12.29 | Helped |
| Increase network density | Synchronous SE anti-coordination dynamics · Gnp networks | average convergence time | Hurt |
| Increase network density | Synchronous SN anti-coordination dynamics · Gnp networks | average convergence time | No clear effect |
| Use self-non-essential rather than self-essential decisions | Anti-coordination games · Gnp, 20 vertices, average degree 4 | instances with at least one NE: 710 -> 20,000 | Helped |
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