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Individually Stable Dynamics in Coalition Formation over Graphs

AAAI 2025 · Graph learning › Graph algorithms and clustering · approach: Continuous DAG structure learning · 0 citations (OpenAlex)

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Studies whether individual-stability (IS) deviation dynamics in graph hedonic games converge across preference classes (general, IR, monotone, LAS) and acyclic topologies (paths, stars, trees), giving convergence results and cycling counterexamples.

Problem

Convergence of decentralized individual stability (IS) dynamics in coalition formation games over graphs, where feasible coalitions must be connected subgraphs; the question is which preference classes and graph topologies guarantee that better-response deviations always reach an IS partition.

Approach

Identifies the most general preference classes (monotone, IR, LAS) and acyclic topologies (paths, stars, trees) under which IS dynamics always converge, using potential/monotonicity-style arguments and a labeling scheme for trees, and gives cycling examples otherwise.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use monotone preferences on a pathIS dynamics in graph hedonic games · PathsconvergenceHelped
Use individually rational preferences and start with at most three coalitionsIS dynamics in graph hedonic games · PathsconvergenceHelped
Start with at most three coalitions rather than an unrestricted initial partitionIS dynamics with individually rational preferences · PathsconvergenceHelped
Use individually rational preferencesIS dynamics in graph hedonic games · Starsconvergence: O(n^2)Helped
Start from an individually rational stateIS dynamics with general preferences · Starsconvergence: O(n^2)Helped
Use LAS preferencesIS dynamics in graph hedonic games · Treesconvergence: exponential number of deviationsHelped
Use LAS preferencesIS dynamics in graph hedonic games · Pathsconvergence time: 2n^2; Ω(n^2)Mixed
Use LAS preferencesIS dynamics in graph hedonic games · Starsconvergence: O(n^2)Helped
Use LAS preferences on a graph containing a cycleIS dynamics in graph hedonic games · Graphs with cyclesconvergenceHurt
Use general preferencesIS dynamics in graph hedonic games · PathsconvergenceHurt
Use general preferencesIS dynamics in graph hedonic games · StarsconvergenceHurt
Use individually rational preferences without restricting the initial partitionIS dynamics in graph hedonic games · PathsconvergenceHurt

Surprising findings

Limitations

Experimental setup

Builds on: graph hedonic games individual stability additively separable preferences

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