Research map / Bandits and online learning / Multi-armed bandits
Competing for Shareable Arms in Multi-Player Multi-Armed Bandits
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SMAA instead of ExploreThenCommit | Selfish MPMAB with averaging allocation · Synthetic experiments with known N and rank | average regret among players | Helped |
| Use SMAA instead of ExploreThenCommit | Selfish MPMAB with averaging allocation · Synthetic experiments with known N and rank | number of non-equilibrium rounds | Helped |
| Increase the number of arms K | SMAA · Synthetic experiments with unknown N and rank, K in {10, 15, 20, 25} | average regret | Hurt |
| Increase the number of arms K | SMAA · Synthetic experiments with unknown N and rank, K in {10, 15, 20, 25} | number of non-equilibrium rounds | Hurt |
| Use SMAA with unknown N and rank | SMAA · Synthetic experiments, K=25, T=500,000 | proportion of non-equilibrium rounds: about 14% (69,959 / 500,000) | Helped |
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