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Improved Bandits in Many-to-One Matching Markets with Incentive Compatibility
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Studies bandit learning in many-to-one matching markets, proposing AETDA (incentive-compatible, player-optimal stable regret under responsiveness) and ODA (player-pessimal stable regret under substitutability).
Problem
Learning stable matchings with unknown player preferences in many-to-one markets: prior work gives only player-pessimal regret and lacks incentive compatibility.
Approach
Integrates round-robin exploration into each step of deferred acceptance: players explore arms, and once they identify their most preferred available arm they follow it, with a detection procedure removing arms that reject them; AETDA is shown incentive compatible, and ODA runs an arm-proposing DA-style online procedure under substitutable preferences.
Key results
- AETDA achieves player-optimal stable regret O(N·min{N,K}·C·log T/Δ^2) under responsiveness and is incentive compatible.
- ODA achieves player-pessimal stable regret O(NK log T/Δ^2) under substitutable preferences, improving on the prior O(N^5K^2 log^2 T/(ε^{N^4}Δ^2)) bound in the responsiveness case.
- The paper claims AETDA is the first polynomial player-optimal guarantee in matching markets without known Δ that is also robust to deviations.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ODA for the recovered responsiveness setting instead of the prior many-to-one algorithm | Many-to-one bandit matching · Responsiveness, player-pessimal stable regret | regret upper bound: O(N^5K^2 \log^2 T/(\varepsilon^{N^4}\Delta^2)) to O(NK\log T/\Delta^2) | Helped |
Surprising findings
- Without incentive compatibility, a single player that misreports can gain O(T) reward while causing linear regret for all others in the ETDA variant.
Limitations
- Requires N ≤ C (each player can be matched) and assumes players know whether p_i ∈ Ch_j(P) for ODA (later relaxed only via extra rounds).
- Player-optimal regret under general substitutable preferences remains open.
- AETDA carries an O(NC) worse regret bound than the best one-to-one result, the cost of robustness.
Experimental setup
Metrics: player-optimal stable regret player-pessimal stable regret
Baselines: ETDA prior many-to-one responsive bandit algorithm (player-pessimal) one-to-one player-optimal algorithms
Builds on: ETDA (one-to-one explore-then-DA) deferred acceptance UCB
Closest papers by meaning
- Improved Analysis for Bandit Learning in Matching Markets (NeurIPS 2024 · similarity 0.93)
- Competing Bandits in Matching Markets via Super Stability (ICML 2025 · similarity 0.92)
- Decentralized and Uncoordinated Learning of Stable Matchings: A Game-Theoretic Approach (AAAI 2025 · similarity 0.91)
- Putting Gale & Shapley to Work: Guaranteeing Stability Through Learning (NeurIPS 2024 · similarity 0.90)
- Improved Regret Bounds for Online Fair Division with Bandit Learning (AAAI 2025 · similarity 0.90)
- Stable Matching with Ties: Approximation Ratios and Learning (NeurIPS 2025 · similarity 0.89)
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