Research map / Reinforcement learning / Visual and representation RL
Simplified Temporal Consistency Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use temporal consistency to learn policy and value features instead of feeding observations directly | TCRL versus SAC · DMC continuous-control tasks, especially Humanoid and Dog | episodic return | Helped |
| Use temporal consistency representation learning rather than the TD3-like baseline representation | TCRL · Humanoid and Dog DMC tasks | episodic return | Helped |
| Use TCRL instead of the TD3-like baseline | TCRL · Acrobot Swingup and Fish Swim | episodic return | Hurt |
| Use cosine latent consistency loss instead of MSE (ablation) | TCRL-dynamics · Dog Walk | planning performance | Helped |
| Train the value function jointly with latent dynamics using MSE (ablation) | TCRL-dynamics · Dog Run and visual control tasks | performance | Hurt |
| Train the value function jointly with latent dynamics using cosine loss (ablation) | TCRL-dynamics · DMC tasks | performance | Hurt |
| Use the learned dynamics for model-based value expansion (ablation) | TCRL-mve · DMC policy learning tasks | episodic return | Hurt |
| Backpropagate policy updates through the learned dynamics (ablation) | TCRL-bp · Dog Run | episodic return | Hurt |
| Use decision-time MPPI planning with the learned model (ablation) | TCRL-mppi · Acrobot Swingup and Dog Run | episodic return | Helped |
| Replace temporal consistency with observation reconstruction (ablation) | TCRL-rec · DMC state-based tasks, including Dog Walk | episodic return | Hurt |
| Remove the latent-state consistency loss and predict rewards only (ablation) | TCRL-no · DMC state-based tasks, including Dog Walk | episodic return | Hurt |
| Use one-step rather than multi-step prediction during training (ablation) | TCRL-dynamics · Cheetah Run pixel-based control | control performance | Hurt |
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