Research map / Bandits and online learning / Online convex optimization and games
Doubly Optimal No-Regret Learning in Monotone Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add Halpern anchoring term (1/(t+1))(x_1 - x_t) to optimistic gradient | optimistic gradient in smooth monotone games · smooth monotone games, last-iterate | last-iterate convergence rate to Nash equilibrium: O(1/sqrt(T)) to O(1/T) | Helped |
| add Halpern anchoring term to optimistic gradient | optimistic gradient in adversarial online learning · adversarial online learning with convex losses | regret | No clear effect |
| adaptive step size driven by second-order gradient variation with threshold 4500πD^2L^2 | AOG · monotone games (self-play) | step size behavior | No clear effect |
| apply extra anchored gradient (EAG) in online learning as a single-call-per-round method | EAG · adversarial online learning (two-player zero-sum construction) | regret: linear Omega(T) regret | Hurt |
| AOG last-iterate rate with dynamic regret compared to prior optimistic/EG methods | individual dynamic regret in monotone games · monotone games | individual dynamic regret: O(√T) to O(log T) | Helped |
| AOG vs EG/OG on convex-concave numerical example | AOG · convex-concave min-max, n=100 bilinear-quadratic | last-iterate convergence and individual dynamic regret | Helped |
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