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Guiding Pretraining in Reinforcement Learning with Large Language Models

ICML 2023 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 37 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add LLM-suggested goals as an exploration reward (ELLM) instead of novelty-only rewardsRL pretraining agent · Crafter pretrainingunique achievements per episode: about 6 vs less than 3Helped
Remove novelty bias (allow repeated rewards for same goal) (ablation)ELLM · Housekeep and Crafter pretrainingexploration diversity / successHurt
Add textual state captions to policy inputs (pixels + text) (ablation)ELLM and baselines · Crafter pretrainingunique achievements per episodeHelped
Replace finetuning with guided exploration (pretrained policy used for epsilon-greedy actions in new agent)ELLM pretrained policy on Crafter downstream tasks · Crafter downstreamsuccess rateHelped
Use a learned ClipCap captioner instead of ground-truth transition captioner (ablation)ELLM · Crafter pretrainingachievement rewards / pretraining performanceNo clear effect
Goal-conditioning the policy on suggested goals (ablation)ELLM in Crafter pretraining · Crafter pretrainingunique achievements per episodeNo clear effect
Goal-conditioned ELLM policy during Housekeep finetuningELLM in Housekeep · Housekeep finetuningsuccess rateHurt
Add LLM common-sense priors via ELLM rewards in Housekeep pretrainingELLM · Housekeep pretraining and downstreamrearrangement success rateHelped
Add NovelD baseline comparisonCrafter pretraining · Crafter pretrainingachievements per episodeNo clear effect

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