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SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models

ICML 2025 · Reinforcement learning › Visual and representation RL · approach: Novelty and impact-driven exploration · 0 citations (OpenAlex)

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Proposes SENSEI, which distills a VLM-derived interestingness reward (VLM-Motif) into a world model and uses model-based RL (DreamerV3) to jointly maximize semantic reward and ensemble disagreement for semantically meaningful task-free exploration.

Problem

Intrinsic-motivation exploration based on novelty or information gain tends to uncover only low-level interactions, and existing foundation-model-guided exploration methods assume language-grounded environments, offline exhaustive datasets, or high-level actions.

Approach

Distill a VLM's pairwise interestingness preferences over images into a reward model (VLM-Motif), have the RSSM world model predict this semantic reward as an extra head, and train an exploration policy with a Go-Explore-style adaptive switch between semantic reward and ensemble disagreement.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Combine semantic reward with disagreement/information-gain reward rather than using semantic reward alone (ablation)SENSEI on MiniHack · KeyRoom-S15 and KeyChesttask-relevant interactions and task rewardsHelped
Use VLM-generated environment description instead of a human-provided description (ablation)SENSEI on Robodesk · Robodeskobject interactionsNo clear effect
Use semantic VLM guidance and disagreement-based exploration instead of Plan2ExploreSENSEI · MiniHack KeyRoom-S15 and KeyChesttask-relevant interactionsHelped
Use semantic VLM guidance and disagreement-based exploration instead of Plan2Explore or RNDSENSEI · Robodeskobject interactionsHelped
Initialize downstream DreamerV3 from a SENSEI exploration world model instead of training from scratch or using the Plan2Explore world modelDreamerV3 · MiniHack KeyRoom-S15 and KeyChestepisode score: roughly two orders of magnitudeHelped
Use SENSEI exploration with extrinsic rewards instead of Plan2Explore or extrinsic rewards aloneSENSEI general · Pokémon Redmap coverage and progress to first GymHelped
Use SENSEI exploration with extrinsic rewards instead of Plan2ExploreSENSEI general · Pokémon Redhighest Pokémon level: twice as many level-ups per episodeHelped
Refine the semantic reward using a second round of VLM annotations on SENSEI-collected data (ablation)SENSEI · Pokémon RedGym progress: 200 additional episodesHelped
Replace VLM annotations with oracle annotations (ablation)SENSEI on Robodesk · Robodeskobject interactionsHelped
Use a richer CEE-US initial exploration dataset instead of Plan2Explore data (ablation)SENSEI on Robodesk · Robodeskobject interactionsHelped
Replace Go-Explore switching with fixed weights for semantic and disagreement rewards (ablation)SENSEI on Robodesk · Robodeskhyperparameter sensitivityMixed

Surprising findings

Limitations

Experimental setup

Datasets: Plan2Explore exploration data (initial D_init) VLM-annotated preference pairs

Benchmarks: MiniHack KeyRoom-S15 MiniHack KeyChest Robodesk Pokémon Red

Metrics: mean object interactions task rewards collected during exploration downstream episode score map segments visited highest Pokémon level

Baselines: Plan2Explore Random Network Distillation DreamerV3 PPO VLM-Motif (pure semantic reward)

Builds on: DreamerV3 Plan2Explore MOTIF Go-Explore RL-VLM-F

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