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On the Modeling Capabilities of Large Language Models for Sequential Decision Making
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Systematically studies LLMs for RL via direct policy generation versus indirect reward modeling (especially AI-feedback Bradley-Terry rewards), and shows fine-tuning for reward modeling preserves LLM knowledge better than fine-tuning for action output.
Problem
Whether LLMs, without or with fine-tuning, can serve as decision-making policies directly or as reward models for RL agents across diverse interactive domains, and how fine-tuning affects their prior knowledge.
Approach
Compares direct policy modeling (LLM outputs actions) with indirect modeling where the LLM provides AI-feedback preferences over observations, trained into a Bradley-Terry reward model that drives an off-the-shelf RL agent; further fine-tunes PaliGemma on GPT-4o captions to improve reward modeling while limiting catastrophic forgetting.
Key results
- AI feedback is the only indirect reward method that succeeds across all environments and modalities, while LLM Policy performs well mainly on MiniWob-Hard.
- Fine-tuning PaliGemma for AI feedback on ~100 GPT-4o-annotated image-caption pairs yields gains with only marginal drops on POPE, GQA, AI2D, and MMMU, whereas behaviour cloning causes catastrophic forgetting.
- AI feedback reward achieved an average score of 89.93 versus 86.3 for human-designed rewards across environments.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use AI Feedback instead of other LLM-derived reward methods | LLM reward modeling · MiniWob-Hard, Wordle, NetHack, and MetaWorld | task performance | Helped |
| use AI Feedback reward modeling instead of direct action generation | LLM-based sequential decision making · MiniWob-Hard, Wordle, NetHack, and MetaWorld | task performance | Mixed |
| use Direct Scalar rewards instead of AI Feedback | LLM reward modeling · MiniWob-Hard | success rate | No clear effect |
| use Embedding-based rewards instead of AI Feedback | LLM reward modeling · the evaluated domains | task performance | Hurt |
| use AI Feedback rewards instead of human-designed environment rewards | RL agents · the evaluated domains | average score: 86.3 -> 89.93 | Helped |
| add expert demonstration to Reward as Code (ablation) | GPT-4o Reward as Code · MetaWorld, RGB observations | success rate: 0% ± 1% -> 79% ± 7% | Helped |
| add background functional knowledge to Reward as Code (ablation) | Llama 3 70B Reward as Code · MetaWorld, proprioceptive observations | success rate: 0% ± 1% -> 10% ± 3% | Helped |
| add background functional knowledge to Reward as Code (ablation) | GPT-4o Reward as Code · MetaWorld, proprioceptive observations | success rate: 5% ± 3% -> 76% ± 6% | Helped |
| combine chain-of-thought, in-context learning, and self-refinement prompting (ablation) | GPT-4o direct policy modeling · all domains and tasks | performance | Helped |
| fine-tune PaliGemma for AI Feedback using GPT-4o-annotated image-caption pairs | PaliGemma reward modeling · MetaWorld, sweep-into | success rate | Helped |
| fine-tune for AI Feedback rather than direct action selection | PaliGemma · POPE, GQA, AI2D, and MMMU | multimodal reasoning benchmark performance | Helped |
| increase task-specific fine-tuning epochs for image-caption prediction (ablation) | PaliGemma · AI2D | benchmark performance | Helped |
Surprising findings
- Performance on AI2D improves as the number of task-specific fine-tuning epochs increases.
- Direct LLM policies underperform even with GPT-4o and extensive prompting, with the LLM showing near-chance accuracy at probing action and dynamics knowledge in most domains.
Limitations
- Offline preference elicitation led to performance collapse in NetHack; Markovian reward assumption limits complex tasks.
- Direct policy modeling is limited by LLMs' poor zero-shot understanding of action spaces and transition dynamics.
- Reward as Code effectiveness depends on access to symbolic features or functional knowledge.
Experimental setup
Datasets: MiniWob NetHack Wordle MetaWorld POPE GQA AI2D MMMU
Benchmarks: MiniWob-Hard NetHack Wordle MetaWorld POPE GQA AI2D MMMU
Metrics: success rate normalized in-game score perplexity accuracy
Baselines: LLM Policy Direct Scalar Reward as Code Embedding-based reward environment reward behaviour cloning fine-tuning
Builds on: Reward as Code Recursive Criticism and Improvement Bradley-Terry model RT-2 VQ-VAE
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