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On the Modeling Capabilities of Large Language Models for Sequential Decision Making

ICLR 2025 · Large language models › Agents, code and math · approach: Long-horizon LLM agents · 0 citations (OpenAlex)

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Systematically studies LLMs for RL via direct policy generation versus indirect reward modeling (especially AI-feedback Bradley-Terry rewards), and shows fine-tuning for reward modeling preserves LLM knowledge better than fine-tuning for action output.

Problem

Whether LLMs, without or with fine-tuning, can serve as decision-making policies directly or as reward models for RL agents across diverse interactive domains, and how fine-tuning affects their prior knowledge.

Approach

Compares direct policy modeling (LLM outputs actions) with indirect modeling where the LLM provides AI-feedback preferences over observations, trained into a Bradley-Terry reward model that drives an off-the-shelf RL agent; further fine-tunes PaliGemma on GPT-4o captions to improve reward modeling while limiting catastrophic forgetting.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use AI Feedback instead of other LLM-derived reward methodsLLM reward modeling · MiniWob-Hard, Wordle, NetHack, and MetaWorldtask performanceHelped
use AI Feedback reward modeling instead of direct action generationLLM-based sequential decision making · MiniWob-Hard, Wordle, NetHack, and MetaWorldtask performanceMixed
use Direct Scalar rewards instead of AI FeedbackLLM reward modeling · MiniWob-Hardsuccess rateNo clear effect
use Embedding-based rewards instead of AI FeedbackLLM reward modeling · the evaluated domainstask performanceHurt
use AI Feedback rewards instead of human-designed environment rewardsRL agents · the evaluated domainsaverage score: 86.3 -> 89.93Helped
add expert demonstration to Reward as Code (ablation)GPT-4o Reward as Code · MetaWorld, RGB observationssuccess rate: 0% ± 1% -> 79% ± 7%Helped
add background functional knowledge to Reward as Code (ablation)Llama 3 70B Reward as Code · MetaWorld, proprioceptive observationssuccess rate: 0% ± 1% -> 10% ± 3%Helped
add background functional knowledge to Reward as Code (ablation)GPT-4o Reward as Code · MetaWorld, proprioceptive observationssuccess rate: 5% ± 3% -> 76% ± 6%Helped
combine chain-of-thought, in-context learning, and self-refinement prompting (ablation)GPT-4o direct policy modeling · all domains and tasksperformanceHelped
fine-tune PaliGemma for AI Feedback using GPT-4o-annotated image-caption pairsPaliGemma reward modeling · MetaWorld, sweep-intosuccess rateHelped
fine-tune for AI Feedback rather than direct action selectionPaliGemma · POPE, GQA, AI2D, and MMMUmultimodal reasoning benchmark performanceHelped
increase task-specific fine-tuning epochs for image-caption prediction (ablation)PaliGemma · AI2Dbenchmark performanceHelped

Surprising findings

Limitations

Experimental setup

Datasets: MiniWob NetHack Wordle MetaWorld POPE GQA AI2D MMMU

Benchmarks: MiniWob-Hard NetHack Wordle MetaWorld POPE GQA AI2D MMMU

Metrics: success rate normalized in-game score perplexity accuracy

Baselines: LLM Policy Direct Scalar Reward as Code Embedding-based reward environment reward behaviour cloning fine-tuning

Builds on: Reward as Code Recursive Criticism and Improvement Bradley-Terry model RT-2 VQ-VAE

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